Thursday, December 13, 2012

[Inglemia] Right Bastards - Stats for the IRS Sarah Dark and Crew

IRS Sarah Dark - Prototype Air Sub [101 Equipment Points, 20 Power Points. 11 Paid, the rest granted by GM Fiat]

Category: Polacre [Size Huge (External) Colossal (Internal)] - [5]

Toughness - 15 [5]

Features:

Aircraft [Flying Carpets]

Aircraft [Loading Skiffs]

Weapons [Port Lightning Cannon Broadside - Ranged Multi Attack Area Penetrating 10' wide ray Range (9 Damage)]

Weapons [Starboard [Port Lightning Cannon Broadside - Ranged Multi Attack Area Penetrating 10' wide ray Range (9 Damage)]

Weapons [Alt: Port - Fire Cannons - Ranged Exposion Attack 8 Damage]

Weapons [Alt: Starboard - Fire Cannons - Ranged Exposion Attack 8 Damage]

Weapons [Alt: Port - Acid Cannons - Ranged Exposion Attack 6 Damage]

Weapons [Alt: Starboard - Acid Cannons - Ranged Corrosion Attack 6 Damage]

Weapons [Alt: Port - Frost Cannons - Ranged Attack 7 Damage]

Weapons [Alt: Starboard - Frost Cannons - Ranged Attack 7 Damage]

Weapons [Alt: Port - Trebucet Ranged Area Attack 6 Damage]

Weapons [Alt: Starboard - Trebucet - Ranged Attack 6 Damage]

Weapons [Front: Anti Magic Field - Ranged Nullify 6]

Weapons [Alt: Telekinisis Ray - Move Object 10]

Weapons [Alt: Petrification Ray - Ranged Cone Transform Flesh to Stone 8]

Weapons [All: Magic Missile Anti Personnel Guns - Ranged Area Attack 7 Damage]

Concealment [Visual]

Concealment [Magic]

Concealment [Remote Sense]

Combat Simulator [Illusion Room]

Communications [Missive] (Intraship)

Communications [Narwhal Node] (Intership)

Difference Engine

Defense System [Internal Wards]

Defense System [Teleportation Suppression]

Defense System [Planar Barriers]

Deathtraps [Anti Personnel Systems]

Dimensional Portal [Jeshatan Planar System capable of Astral or Etherial Travel]

Dimensional Portal [Mirror Tube]

Dimensional Portal [Spell Jammer Helm]

Dock

Watercraft [Boarding Vessels]

Watercraft [2 Deployable Merchant Frigates]

Dual Size [Archnesilk]

Fire Prevention System

Grounds [Internal Gardens]

Stables [Horses and Centaur Quarters]

Gym

Holding Cells [Magic and Psi containment Features]

Holding Cells [Undead]

Holding Cells [Self Repairing Secured]

Holding Cells [Outsiders]

Laboratory [Inglemian Magic]

Laboratory [Alien Magic]

Laboratory [Divine Magic]

Laboratory [Psi]

Labaratory [Science]

Library [Inglemian]

Library [Inner Trade Network]

Library [Outer Trade Network]

Library [Terran]

Hull Effect [Self Repair]

Alt: [Inpenetrable Toughness]

Alt: [Fire Resistance]

Alt: [Cold Resistance]

Alt: [Acid Resistance]

Alt: [Lightning Resistance]

Effect [Boarding Teleporters]

Effect [Experimental Teleporter]

Effect [Healing Chamber]

Power System [Inglemian Magic Drive]

Alt: [Decantur of Endless Water Impellers]

Alt: [Sails]

Workshop [Blacksmith]

Workshop [Cloth]

Workshop [Leather]

Workshop [Golem Repair]

Workshop [Gemology]

Workshop [Weaponcraft]

Workshop [Alchemy]

Sensors [Magic, Extended Range]

Armory [Magical]

Armoy [Non Magical]

Arsenal [Mission Specific Equipment]

Wardrobe [Infiltration World Specific]

Security System [Locks and Wards]

Astronomy Chamber

Navigation Chamber

Cargo HoldX7

Admirals Quarters

Captains Quarters

Mess

Food Stores

Hydroponics

Personnel [Psi Ghost Crew-300]

PL4 Str: 0 Sta: - AGL: 2 Dex: 1 Fgt: 3 Int: 1 Awe: 0 Pre: 0

Equipment: Wand Pistol [Ranged Attack Magic Damage 4], Skills: Athletics 2 (+3), Expertise: Sailor 2 (+2), Expertise: Magic 1 (+1), Perception: 2 (+2), Ranged Combat: Wands 3 (+4) Powers: Immunity 30 (Fortitude Effects), Offense: Init: +1, Wand Pistol +4 (Ranged, Damage: 4), Magic Daggers +3 (Damage: 3)

Defenses: Dodge 3, Parry 3, Fortitude: -, Toughness: 4, will: 2

Complications: Vulnerable Psi and Social Attacks, May not leave the Sarah Dark for more than one hour

Personnel [Angus Setterdark]

PL6 Str: 2 Sta: 2 AGL: 2 Dex: 2 Fght: 2 Int: 2 Awe: 2 Pre: 2 Tech: 3

Advantages: Ritual Caster, Artificer Equipment: Various, Skills: Expertise: Magic 7 (+10), Expertise: Sailer 6 (+9), Expertise: Science 2 (+5), Expertise: Craft (Various) 5 (+8), Equipment: Various, Offense: Wand Pistol +4, (Ranged, Damage 4, Magic), Sword 6 (Variable Magic Effects, Damage 6, Magic), Defenses: Dodge: 6, Parry: 6, Fort: 7 Toughness: 7 (4 Impenetrable), Will: 6

Complications: Insane, Patriotism (Inglemia), Loyalty (Right Bastards), Addiction (Alchohol), Curious

Personnel [Sarah Dark Ship Spirit]

PL7 Str: - Sta: - AGL: - Dex: - Fght: 8 Int: 8, Awe: 8, Pre: 2

Advantages: Assessment, Eidetic Memory, Fearless, Well Informed, Skills: Insight: 5 (+13), Perception: 5 (+13), Ranged Combat: Ships Weapons 2 (+2), Technology: (Magic) 3 (+11), Expertise: Current Events 8 (+16), Expertise: Magic 8 (+16), Expertise: History 8 (+16), Expertise: Planes (+16), Vehicles 2 (+2)

Powers: Immunity (Fortitude Effects), Intangible (Always On, Innate), Defenses: Dodge: -, Parry: -, Fortide: -, Toughness: -, Will: 1

Complications: IS the ship, Patriotism (Inglemia), Controlled (May only be commanded by humans), Dependant (Must have a human on board within past 24 hours to exist, else she goes dormant), Compulsion: Obey Chain of Command (Captain>Inglemian Military>Senate>Doge)

Personnel [Golem Guardians]

PL7 Str: 9 STA - AGL 0 Dex 0 Fgt: 5 Int: 1 Awe: 0 Pre: -

Powers: Damage 8, Growth: 3 (Permanent, Innate), Immunity 30 (Fortitude Effects), Protection: 6 Skills: Close Combat 6 (+6), Offense: Init: +0, Unarmed: +5 (Close, Damage 9) Defensese: Dodge 3, Parry: 4, Fortitude: -, Toughness: 10, Will: -

Complications: May not attack humans outside of the Sarah Dark, May only change actions on command of an authorized human

Personnel [Unseen Servants - 400]

PL4 Str: 0 Sta: - AGL: 0 Dex: 0 Fgt: 0 Int: - Awe: 0 Pre: 0

Powers: Immunity (Fortitude Effects), Concealment (Visibile Senses, Permanent, Innate), Levitation 2 (Permanent, Innate), Senses (Detect Magic, Permament, Innate), Skills: Close Combat Unarmed 2 (+2), Defenses: Dodge 3, Parry 3, Fortitude: -, Toughness: 2, Will: -

Personnel [Psi Ghost Marines- 40 (4 Squads)]

PL7 Str: 2 Sta: 1 AGL: 1 Dex 1 Fgt: 1 Int: 1 Awe: 0 Pre: 0

Powers: Immunity 30 (Fortitude Effects), Equipment: Mithril Fullplate (Impervious Protection 4), Wand Rifle +5 (Ranged Multi Attack Variable Effect Damage 5), Bayonettes (Magic), Variable Equipment (Mission Kit) Advantages: Equipment 7, Improved Initiative Skills: Athletics 3 (+4), Close Combat: Bayonette 2 (+5), Expertise: Marine 4 (+4), Expertise: Magic 2 (+2), Ranged Combat: Wands +4, Offense: Init: +5, Wand Rifle (Ranged, Variable Effect, Damage 6, Magic), Bayonette +5 (Close Combat, Damage 6, Magic)

Complications: Vulnerable Psi and Social Attacks, May not leave the Sarah Dark for more than 1 hour

Personnel [Psi Ghost Wizards- 40]

PL7 Str: 0 Sta: 0 Agl: 0 Dex: 2 Fgt: 3 Int: 3 Awe: 3 Pre: 3

Advantages: Ritualist, Artificer Powers: Immunity 30 (Fortitude Effects), Sorcery 4 (Various Effects), Equipment - Potions, Wands, Etc Offense: Magic +6 (Variable Effects, Magic, Damage: 6) Defenses: Dodge: 2, Parry: 5, Fortitude: -, Toughness: 8, Will: 8

Complications: Vulnerable Psi and Social Attacks, May not leave the Sarah Dark for more than 1 hour

Thursday, December 6, 2012

[Inglemia] Right Bastards - Session 3

Bill - Vithbad Schler - Mind Flayer Psi trapped in a Human's Body

Andrew - Gani Vihab (Wrinkles) - Shapeshifting Shaman from Animalia dedicated to help the wild who spends most of his time in the form of a dog.

Bernie - Hobbs - Demon from the Abyss who radiates evil but isn't. Has a nasty magic gun and eats magic items.

Andy H. - Darcy Charles Polyshane - Troubleshooting Nobleman who finds trouble and shoots it...for INGLEMIA!

John - Virgilous March Banks Chumley - Intelligent Honeybadger from Narnia who is looking for items stolen from him by an evil Inglemian Wizard.

The group discerns that the name of the ship is the IRS Samantha Dark. Upon investigation, they discover the ship is not only fully equipped but amazingly equipped as well. It has:

Fully stocked research laboratories and labs.

A full crew of hyperdedicated psi ghosts including 3 squads of Psi ghost Water Recon marines and 2 squads of Psi ghost Fire wizards

Two full barages of 10 Broadside Lightning Cannons with arachnesilk rotation to also provide trebuchets and magic missles

A forward mounted Anti Magic Ray which is also rotatable with a telekensis beam and a petrification ray

Rotatable defensive wards for protection against magic, elemental magics or self repair

An intelligent spirit capable of running the ship

A full compliment of flying carpets

A Moderately powerful cloaking device

They also ran into a complication in that ship would only acknowledge or work with a human captain, which basically defaulted to Darcy or the ship's mad enginer, Angus Setterdark. (Technically Wrinkles would qualify as human but that would require him not being a dog all the time....) since Virgil, Hobbes and Vithbad would definitely NOT qualify, despite Vithbad being inside of a human's body. Darcy made them all officers and they took various positions in the bridge.

The Right Bastards tracked down and locked on to the Iosalian ship which was guarded by four of the greatest champions of the Ring of Xarthak: Malgamous Rex, half dragon general and his giant dragon Terror; Valens of Iosal the master psychic, Mondok the sorcerer from the Shard, and Zzzzt, powerful Telekinetic Formori Warrior. The group managed to sneak up on the Iosalian ship. These champions attempted to attack the Samantha Dark, but thanks to brilliant tactical manuevering from Hobbes and Wrinkles (who had shapeshifted into an octopus to man three different stations) they not only protected the ship from their assault, but rapidly banked the ship and shot them with a full array of Lightning Cannons! Shortly thereafter, Vithbad and Darcy used the experimental teleporter to leap to the other ship behind their lines and take out their defensive psychics, thus allowing Virgil to teleport on board as well and sneak on to the bridge where he tore the captain limb from limb. Meanwhile, Darcy and Virgil shocked the entire crew once the shields were down and Hobbs and Wrinkles defended the Samantha Dark whilst continuing to pound the Iosalian ship to bits with barrage after barrage.

The Ring champions retreated to the ship, and the Right Bastards followed them into a giant cargo hold full of Xarthak destined for anti magic weaponry. A massive battle ensued. Mondok grew to a giant size, but Hobbes punched him and Virgil ganked his ankle. Darcy befuddled the crew in general but particularly damaged Valens, rending his psionic attacks useless, while Vithbad unleased psi blasts on the hoards of minions and onl Valens. Wrinkles turned into a number of things including a bat with hands but ultimately into a giant snake, which summoned forth snakes in crates (Snakes on an Airship!!!) and led them as vipers into the hostile Ring marines that were trying to set up powerful anti infantry weapons to assault the party. Hobbes had leapt across using a catapult and boarded on the side of the ship, rather than use the teleporter. Wrinkles also fried the dragon by ordering the crew to fire lightning guns at it. All of this was going on while Inglemian Psi Ghost wizards and Psi Ghost marines helped them assault the ship.

When all was done, Zzzt and Malagmous Rex were captured whilst Valens and Mondok were slain. The group had captured the barge full of both treasure and valuable weapons, depriving the Ring of Xarthak of a major victory.

[Grynn] Joker's Wild Session #2

Ace - Mara the Ninja Divine Mind Jester

Will - Calwen the Heretical Elven Spectromancer

Me - Tock Mandolin the Half Elven Half Houron Timelord

Grady - GM

The group came ashore and slowly started to cross the desert. In the process, they ran across two dragons fighting with each other. One was Aco Phasian who had been haunted by the Band of the Holy Wormhole and the other was Silven Mirage which had run away from the Joker's Wild group earlier after stealing their treasure. The Joker's Wild snuck up to them and attacked. Mara told Tock to pick up the empty bottle Silven used to be trapped in and wish her back in. Didn't work but subseqent illusions by the Four (npcs from Halrua) did successfully haunt him while the group concentrated their fire on Aco. Mara unleashed her dread dragon slayer while Calwen unleashed many spells of light, which were suprisingly effective. After a few monents, the dragon finally died. Silven then felt the party's wrath as Tock, Calwen and Mara and one of the Four surrounded it on all sides and hammered away. It did not use its breath weapon, instead fighting each of the group with tail, horn, claw and maw, since the group had widely spread out to avoid its breath weapon. Eventually, it too died. Mara ate the brain of Silven but was largely unaffected by it (having consumed so many at this point that it became difficult to gain much power from such weak dragons) but she did gain some extra resistance to lightning (sure to come in handy in the desert). Tock attempted to eat the heart of Aco, but succumed to its dire poisons and had his constitution greatly reduced. The group could not find the dragon's treasure, but using his Aftersight, Tock tracked it to nearby doom mountain. The group had no desire to follow after. Mara used her superior survival skills to cut up and divide the valuable dragon parts among the members of the group. Tock obtained some unusual parts (asking for some things the others did not) including the brain and spinal cord of one of the dragons.

The group then entered a city (name forgotten) known for its gambling and many markets, chaos in the heart of the desert. It was protected by the Simbul. As the group obtained an inn, they went shopping for some things. Mara helped Tock gain a cloak of resistance by making a deal with the local leathersmith. Meanwhile, Calwen was approached by a psychotic former NPC associate (name also forgotten) who had a running feud with the Cleric of Thor (Skreg's character) who insisted that they have a duel. Mara was most pleased to learn of this and planned on calling the psychotic character out as well. But first they were summoned to the palace where Storm Silverhand (acting as regent for the Simbul, who was a way on business), a dour looking elf and some other woman advisor of some kind waited for their tale. After having obtained courtly rainments (courtesy of Mara) the three of them recounted much of the tale of the Band of the Joker's wild. They were impressed, and a quiet deal in which the Joker's Wild's store in Justiminum would serve as an espionage and merchant front for Desert City. The group also made arrangements to have some magics cast on their items (including Tock's cloak) in exchange for some dragon parts.

[Inglemia] - Five Element Majors - Session 5

Cullen - Enchante

Brady - Auranos

Will - Bjorn Ogreshaft

Skreg - Martel Mirtaeveous

Ace - Mr. Green

The group was meeting with the Segglestaff brothers at Martel's request. The group discussed several things with them, including what had happened to the Clear Society. The group basically found out that Wolfram and Heart had been causing problems ever since they made the deal to take on Ohigattan to obtain the Dogeship, but by the time they found out about it, it was too late, so they've been in hiding. They produced the Oathstone, and since then the Five Element Majors have now become the most active and recent chapter of the Clear Society. They were given an oath for each of their new tattoos, and they all said Yes. Enchante expressed some reluctance at first but eventually agreed.

The group was summoned to the Orihculchum throne by the Doge. His son had been placed in a tear dropped shaped silver recepticle with a curious note and a riddle claiming to 'help' them. They were given seven difficult tasks and only seven days to complete them. The group set to work immediately.

Their first task was to 'change the polarity of the node from white to black' which they accomplished by at first trying to use wands to change the node, but once inside the node the power of it caused the nodes to malfunction. After getting into an argument with the head of the Node Guard, he flipped a switch and accomplished it immediately, but not without setting himself up as a target for increased pranking in the future.

The second task was to set up a will with Wolfram and Heart. After hiring their own lawyer, Mason Parry, Martel set up an iron clad will that involved giving all of his items to an estate for oprhans upon his death. They found and eliminated several loop holes but the contract is still in effect.

The third task involved entering the ruins found in the pearl door in the city of BluePort. Upon entering, they found an ancient Gold Dragon trapped in the body of a demon who held some kind of dire secret threatening kelp. In the process of fighting it, Enchante was trapped in its body while the group worked out how to fix the situation. Upon examining the treasure buried in the vaults, they found many items including a scroll to transfer the possession of the demon to something else. They also found a staff of the serpent, which they used to turn into a snake and then 'possess' the demon, which was then converted back into a staff. The group also found a powerful ancient book of prophesy and a lens that could indicate when that propshesy was relevant. They also found a curiously lucid history of Inglemia. Enchante was freed and they moved on to the next tax.

The fourth task involved retrieving the ancient crown of the King of the Mountain dwarves. As they moved along, they killed several ropers. They also ran into the Lich that they had stopped from opening the door to ravenloft, who proceeded to cast a single delayed spell before they killed him. The group, vowing to hunt down his psychaltry, suddenly found themselves fighting an evil twin of themselves, identical in power but without their gear. The battle was tough but they managed to pull it off. After overcoming several rather nasty traps, they managed to obtain the crown.

The fifth task involved bearding Iuz in his den, so they traveled to the Third Air Fleet, just as they were about to fall. Using the cubic gate, the group saved the fleet just as it was about to go down, and at the same time reversed on of Iuz's "God Bombs" sending it right back at him with the full remaining barage of the fleet and shattering the mirror. They also used a single use ancient artifact from the Inglemian vaults to utterly destroy his headquarters and banish his demon and undead army back to their respective planes, thus seriously damaging the cause of the Ring of Darkness. Or at least one of its major members.

The sixth task involved dropping a drop of blood on the sword of Elric of Melnibone. They accomplished this by using a powerful wish spell to travel there, and after a series of negotiations with trade between Melinbone and Inglemia, succeeded in getting Elric to let them accomplish their task.

However, upon attempting to accomplish the seventh task, they discovered that all wish scrolls in Inglemia had vanished, so they were forced to use a spell jamming ship to try and blind the Beholder King, but due to an attack by pirates and several storms, were greatly delayed in this journey.

The group are celebrated as mighty heroes of Inglemia but it is a bitter sweet celebration since the Prince still died.

Friday, November 16, 2012

[Inglemia] 5 Element Majors - News November 2012

The Third Air Fleet has been reduced to a third of its strength as Iuz has sent out a number of "God Bombs" which, when sent through the Mirror Tube cause tremendous damage. The Airships have had to close distance to fire at the ships that come through but then retreat when a "God Bomb" is sent. They are holding the line, but barely.

The trial of House Segglestaff has been rendered. House Segglestaff has been found guilty of consorting with the enemies of Inglemia. An Office of Special Inquisition, independent of all houses, has been set up to investigate the taint in Inglemian society by these hostile forces, as well as to root out the dire influences of House Segglestaff. Many individuals are now being tried. House lands in the cantons have been ceded temporarily to the Doge. House worlds are ceded to Ether and will soon be reauctioned. The House is elevated to Minor status, thus elevating Polyshane.

The Tidal Wave generator was activated and sent toward the City of Blueport. Thanks to a Water Recon team dispatched at the last minute, they were able to shut down the device before it did much damage. Thus the wave destroyed some ships but did not cause massive damage to the structures. The citizens of Blue Port are immensely relieved. Unfortunately, out of a panic, some of the ransom was paid directly from the Blueport treasury, some 5 million gold has arrived in the hands of the renegade prince.

People like the Pleasure Network, and have paid to have it installed privately, despite its illegality. The Invisible Consortium has done quite well for itself by selling the enchantments required and it is rumored that there are several renegade members of Sosori helping them do this.

Ohigattan was, in fact, actually rearming as were many of the houses. Local members of the civil defense forces attempted to assure the houses that they were quite well defended, thus discouraing most of the other houses from rearming but Ohiggatan was not to be deterred. They didn't strike on Sosori or Yontor, but with Segglestaff being as weak as they were, house troops assaulted many Segglestaff buildings, laying waste to many of their holdings. The fate of the members of the house are largely unknown, but Segglestaff is absolutely on the run, with only minors spared. It will be decades before the house is restored, and many are calling for the creation of a new divination house from scratch.

In light of the recent destruction of the Third Air Fleet, the Doge has called for a major increase in funding for Air. All of the houses unanimously agreed with major spending calling for the creation of 3 new air fleets. Their completion is estimated to take six months. Sosori also attempted to initiate an expansion of across the board military spending, with Ohigattan opposing except for Earth and Fire. Yontor lent its opposition for expansions of Water and Ether Services with the Red Society leveraging behind the scenes, essentially saying, "We're at war! Are you mad?!" Expansion of Water was effectively blocked. Ether didn't really have very many people advocating for it since many still regard it as a Segglestaff project but the Red Society fought for it, as did many merchant guilds who demanded the trade through the mirror tube continue.

Just when things looked most grim for the relations between Inglemia and her Cantons, a direct effort by Martel Mirtaeveous enabled good will for all involved. By personally approaching each of the houses, as well as visiting (with magical assistance) each of the 20 cantons, he assuaged egos and helped them put their differences aside. With the parties good standing with Sosori, the Doge did not like the idea of empowering the Cantons, but agreed to hear their redresses with the noble houses and Cantons working together to create a new constitutional framework with the caveats that the Dogeship would remain intact for the duration of the war (reluctantly agreed by all parties) and that the fundamental principles of Inglemia as a city of wizards and magic first was agreed. This is expected to be a major battle of wills, factions, politics and philosophies.

However, with their star on the rise, Sosori teamed up with the Yontor block to initiate the Obligations of Nobility Act, providing firm enforcement mechanisms on the nobles and the noble houses, both to 'set an example' for the Cantons (and thus reduce their bargaining power) but also the 'enhance our moral purity in light of recent Segglestaff scandals.)

Indeed, the only piece of Segglestaff's legacy remaining intact was the failure of Sosori to also pass the Obligations of the Citizenry act. Yontor and many of the other houses including former allies of Segglestaff voted to block it, believing it set a horrible precedent in light of constitutional negotiations with the Cantons.

An attempted coup de etat by forces friendly to the renegade prince in Kelp were defeated by a combined force of Kelpian military and a 2nd water Recon force.

The rumor of giants in Midgaard proved to be utterly false.

Toril has been sealed off an quarantined by Ether due to a horrific spell plague that is ravaging the lands.

Recon troops sent to examine the Beholder Presence on the moon indicate that they started to build a facility there but abandoned the project in a rush. No beholder ships have been seen in the area. A few scholars are suggesting Inglemia modify a few airships with Spell jammer helms.

Fire Command ordered the Sixth Legion to Blueport to help with rebuilding efforts. Since the disaster passed, they are staying...just in case.

Water Command has consolidated its agents in the 2nd Deep Cover unit to infiltrate Shard and disrupt their efforts to reverse engineer Self Replicating Runes.

Rumors

-------

A group of halfling wizards have found a cure to the Madlander plague.

The Cloud Kingdom is planning to initiate a formal alliance with Inglemia.

A group of slavers led by a very well armed female are terrorizing the far Inglemian trade network lanes.

There is a map for a sword of ultimate power being auctioned in the Ninth Ward.

New magical protections for Familiars are on the rise.

Osorch has a great magical discovery that will turn the tides of their house significantly.

There is an even more addictive improvement to the Pleasure Network hidden in the Setterset vaults because it is too dangerous.

Some of Oxnard's unseen servants are starting to develop minds of their own.

The Greater Consortium is bribing key members of the Canton congressional delegation with Rods to vote in favor of the nobility.

The Hex Consortium is going to cut the price of 1rst circle replicating runes in half, selling slightly under cost to undermine the other consortiums.

The Canton [fixed] delegation is trying to get Harshai Tenethoth, a celebrated veteran and retired lawyer of unimpeachable character from Blueport to lead their faction in the constitutional discussion.

Blueport has unearth a shimmering pearl ruin whilst repairing the damage. It is thousands of years old and no one knows what to make of it, but it is believed to be the entrance to some unusual ruins.

The Empress of Kelp is considering awarding the Order of the Silver Conch to the marines who helped her as well as those who had the forsight to deploy them to her aid.

Scouts in the Cloud Kingdom have found what may be a giant's castle long untouched by raiders or scouts.

The Elves of Iosal have at long last made the psionic equivalent of 1rst Circle Self Replicating Runes ..in some form or another.

The Clock Work Kingdom is considering joining the Axis of Xarthac.

Sharn and Inglemia have signed a formal treaty for a massive magical and tech exchange as well as a formal alliance.

Iuz has begun expanding his conquest to the rest of Greyhawk. He has taken over half the world.

A major faux pass by an Inglemian diplomat has greatly hurt relations between Inglemia and the Imperium.

The 'heroes' have lost their war to seal in the Dark One on the world of Wheel. He is loose and wreaking unholy hell.

A confederation [fixed] of many worlds have joined together out in the Phologiston to fight by a newly aggressive Beholder Tyranny...and they are losing.

Adventuring Groups hired by 5E Command to infiltrate HoD's efforts to investigate gravestone have found that they are looking for a resurrection machine capable of bringing large numbers of people back to life.

Goblins (currently in the madphase) have been confirmed by the Third Recon branch of water to be much more aggressive and actively digging in a known number of high magic sites. What they are looking for is not known since telepathic magic is notoriously difficult on Madlanders when in their Mad phase. Meanwhile Gnomes are ending their Wander phase early (2 months) and returning to the Madlands which will potentially lead to crowding issues in the cities since the Halflings are still there.

The Red Society is trying to drum up more volunteers in the Cantons to speed up the creation of the brigades.

The Canton Council is asking for support from the Protectorate and the Empire of Kelp in their bid for more say in Inglemian politics.

The Protectorate is well disposed towards the Canton Council.

The Empire of Kelp does not like the Canton Council due to Segglestaff's previous sentiments towards them and is cool to their efforts.

A large number of Earth Mercenaries are being hired and brought in to Inglemian areas on Earth. They don't seem like nice guys.

Ether has begun to recruit off world legions to bolster their numbers.

The Beholder Tyranny is developing more powerful spell jammer ships.

Strange things are afoot in Melnibone. Odd magics and individuals are seen traveling the skies.

DTP

PreviousEarned Remaining

Ace 22 20

Will 10 8

Brady 22 20

Skreg 10 3 0

Cullen 22 22

Party Assets:

The Castledown Inn - 100% ownership (Gifted to them by the Doge)

Produces 10000GP in Gold per month

20000 in Gold

Zanzibar the Carpet (deployed permanently to M.)

Library of the Lich (+5 on all knowledge actions whilst performing a DTP action, plus other elements. Worth 200000gp if sold)

10 Staff (from each branch) serve as contacts (deployed to Martel but usable by all)

5th Tower in the Vermilion Citadel (well secured)

5th Element Major Status

Other Info:

Inglemian Military Deployments

Fire:

First Legion - Inglemia

Second Legion - Inglemia

Third Legion - Iosport

Fourth Legion - Charport (Bjorn Commands)

Fifth Legion - Clockport

Sixth Legion - Blueport (moved from Sharport)

Seventh Legion - Perport

Eigth Legion - Norport

Earth:

First Block: The Node

Second Block: The Node

Third Block: The Node

Fourth Block: The Node

Fifth Block: University Collaboration

Sixth Block: Northern Rapid Road Network

Seventh Block: Southern Rapid Road Network

Air:

First Fleet: Inglemia

Second Fleet: Inglemia

Third Fleet: Greyhawk Gate (1/3 strength)

Fourth Fleet: Charport

Fifth Fleet: Iosport

Sixth Fleet: Blueport (moved from Sharport)

Seventh Fleet: Perport

Water:

First Recon - Kelp

Second Recon - Kelp

Third Recon - Madlands

Fourth Recon - Charport

Fifth Recon - Protport

First Deep - Iosal

Second Deep - Shard

Ether:

First Brevet - Earth

Second Brevet - Earth

Third Brevet - Ravenloft

Fourth Brevet - Inner Trade Network (guarding)

Fifth Brevet - Inner Trade Network (guarding)

Sixth Brevet - Greyhawk (Spying)

Seveth Brevet - Toril (Spying) (Incommunicado)

Inglemian Projects:

Eighth Airfleet (6 months)

Ninth Airfleet (6 months)

Tenth Airfleet (6 months)

Distribution of Segglestaff Worlds (1 month)

Fortified Mirrortube Network (5 months)

Ether Academy and Increased Funding (4 months)

Eighth Fire Legion (3 months)

Ninth Fire Legion (3 months)

Tenth Fire Legion (3 months)

Eleventh Fire Legion (3 months)

Eighth Earth Core (5 months)

Ninth Earth Core (6 months)

Tenth Earth Core (5 months)

Revised Constitution (2 months)

Trade Network

Class

A) Open to all for trade, fun and profit as well as settlement.

B) Restricted to either those who pay or some other condition.

C) Covert. Inglemia’s presence is covert and it is restricted only to those who can pass a series of tests to keep their mouth’s shut.

D) Generally only accessible by members of the house only.

E) Ether guarded

F) Forbidden. Access either forbidden or hidden for one reason or another.

Greyhawk (E) - Sealed

Earth (E) - In Holding

Remba (E) - In Holding

Walrus (C) - Ohigattan - Just awarded. Outer Network. A world full of odd gods and dangerous races. Ohigattan is currently reviewing it.

Avian (B) - Yontor. - Just awarded. Outer Network. A world of anthropomorphic birds of moderately primitive tech. Nothing seems particularly noteworthy. Yontor doesn't know what to do with it.

Sagala (F) - Outer Network. Slightly similar to Toril or Krynn but all humans have greatly increase magic ability but are the smallest creatures there. Most are giant in size and very hostile to small 'fae' humans.

Camelot (B) - Sosori - Just awarded. Outer Network. Primitive to non existent magic. Similiar to the Blacklands before it was modernized. Sosori is examining it.

Gaia (A) - Polyshane - Just awarded. Outer Network. Empty world. Magic works at about 70% efficiency there. No known inhabitants. Being scouted but it is a prime paradise and likely to be colonized quickly. Even more pristine than Honalee, and with no natives. Given to Polyshane to bribe them toward one block or the other.

Make of this table what you will. Not formatting.

Power Relations With Party HDNLA X Region Sosori Block 7 A * 1 Ohigattan Block 7 D * 1 Inglemia 7 L 1 Office of Special Inquisition 5 L 1 Yontor Block 3 N 1 Segglestaff Block 0 D 1 Invisible Consortium 10 N * 2 Fire 8 A * 2 Water 7 L * 2 Earth 7 L 2 Visible Consortiums 7 N 2 Air 6.3 N 2 Red Society 7 A * 3 Canton Council 4 A+ * 3 Empire of Kelp 9 A * 4 Protectorate 8 A * 4 Cloud Kingdom 7 A 4 Clockwork Kingdom 6 N 4 Axis of Xarthak 5 H 4 Prince Marfaik (EoK) 3 H 4 Sleeping Gods 1 H 4 Wolfram and Hart 10 N * 5 Ether 7 D * 5 Waterdeep 7 N 5 Sharn 7 N 5 Greyhawk 3 D 5 Ring of Aphos 8 H * 6 Narnia 0 D 6 AG Empire 10 N 7 Beholder Tyranny 10 D 7 City of Brass 7 D * 7

Wednesday, November 14, 2012

[Grynn] The Joker's Wild - Session 1 (Tock Mandolin)

Ace - Mara the Ninja Jester

Brady - Belven the Ten Town's Ranger

Will - Calwen the Heretical Elven Spectromancer

Me - Tock Mandolin the Half Elven Half Houron Timelord and Random Accidently (for about 30 seconds)

Grady - GM, also NPC's Renegade Thay Wizard Chick and The Four From Halrua

Random Accidently, the guy who had been spontaneously created by two wizards hanging out with each other, decided that he was going to cease to exist, but that he would provide the party with a replacement, so reaching out into the ether, he pulled Tock Mandolin out of thin air.

Random then exploded, and in a shimmer of lights, Tock was standing there instead. Tock, who had been waiting to be in a dragon school was, needless to say, quite shocked and severely annoyed. The rest of the Joker's Wild were also annoyed, both for having little bits of Random on them, but also for the stow away that had appeared out of nowhere.

After an initial very tense stand off, no blows were struck. Tock learned that the group was on a secret mission somewhere in the southern part of the continent, half a world away from where he had been. No, they wouldn't tell him where it was. No, they wouldn't visit the isle of Lantan to use the portal they had discovered there to travel more quickly. They didn't know him from Adam.

Things had gone from tense to frosty. They didn't really like Tock, and he really didn't like them; mainly due to circumstances. Tock retired below and read books he'd seen in his mind (with his perfect memory.)

Then, the young Blue Dragon that Tock and the rest of the Holy Band of the Holy Wormhole had fought showed up and attacked the ship (validating that Tock was telling the truth, though that hardly changed any minds). Tock opened fire with his Holy Shotgun of Awesoness and Calwen unleashed a rainbow blast of death and doom. The Four, four adventurer's as part of the secret mission with the Joker's Wild, were of no help whatsoever. Mara and Belven attempted to harm the dragon but were unable to penetrate its thick skin with ranged attacks.

The Dragon breathed lightning on Tock, but realizing it was getting its ass kicked, flew away before the group could kill and then sell/eat it. Tock wanted to chase it, since he was certain the dragon would talk to other Blues and provide information about the unguarded portal and endanger the gnomes, but the group had no real way of persuing the creature.

Things were tense on the ship, and then land was sighted. Tock was going to leap overboard and swim to shore when he grew curious at Mara's behavior. He spoke to her body guard, the disguised renegade wizard of Thay, who said only bad things about the group's behavior...which actually made Tock see them in a more positive light. He didn't really like the bodyguard.

He spoke to Mara and learned that the group were ambassadors of Cormyr, displaced half way across the world like he was, but also working to heal the old man of the Four who had a ...thing...on his back and could not be allowed to know what they were doing. Hence why they could not use the portal. More importantly, Tock learned that the group had lost over half of its number, including her former lover, another good friend, the incredibly brilliant and handsome Alchemist Viper Hathan, and a few others that had been randomly disintigrated in a moderately pointless attempt to burgle a dead wizard's appartment.

Tock was sympathetic to this and expressed his desire to return but moreover to fight the Mind Flayers that were invading Grynn from the underworld. He agreed to help the group.

Upon landing, the group was approached by a giant dog, that Belven befriended. Calwen got the idea to make a familiar, initially of the dog, until Mara suggested he use his Sunstone instead. Everyone contributed something, including Tock, who gave the Universal Remote he'd picked up from the Gnomes. The familiar was created in a shimmer of light and power.

Mara, noticing Tock had contributed to the group, healed him of the last of the damage from the dragon. On land, the Joker's Wild then resolved to go on towards the Temple of Lathander.

Thursday, November 1, 2012

[Inglemia] Five Element Majors Session #4

Cullen - Enchante

Brady - Auranos

Will - Bjorn Ogreshaft

Skreg - Martel Mirtaeveous

Ace - Mr. Green

The group had learned through Bjorn Ogreshaft's investigations that the undead plaging Charport had in fact been secret constructs of Ravenloft, later tampered with by another diety and later still taken over by a local necromancer and used to inflitrate. They were largely like living creatures but still were vulnerable to some kinds of holy magic and most magics that affected the living. Martel had done some investigation of the clear society and discovered that there were three living members but they had laid quiet for some time because they were cursed due to their interactions with a demonic lawfirm from Earth.

The group rode out toward Blackstone, the ancestral home of the necromancer, traveling either by tattoo (Mr. Green) or Zanzibar. They had to bypass a black cloud that surrounded the area that wanted to push them into the negative material plane and nearly did so. Upon entering, they killed four giantic zombie ogres and three gigantic wyverns. They did the same thing to fourteen 'Pod People' undead that possessed the shells of fourteen stone giant elders. The battle was fierce but the group succeeded by might (Green and Ogreshaft) and Cunning (Echante who summoned other members using the tattoos) and Zanzibar the Flying Carpet (Auranos and Martel).

Using Echante's knowledge of architecture, they found a secret door into black stone. They bypassed a few traps and utterly ignored the table full of food, some of which had poison. Upon investigating one white corridor with a mirror at the end, they decided to investigate the other rooms. They found a library (nobbed many of the tomes), a room full of glass statues, one of whom they revived (A woman trying to kill the local necromancer), and then they went to the Lich's room.

The Lich was trying to open a permanent portal to Ravenloft. They stopped him but only barely, but did not find his psychaltry but did loot his corpse. Mr. Green ended up using a Sphere of Anhiliation to destroy the portal before it could open. Enchante was driven insane with a symbol of insanity and now has megalomania. Auranos nearly died but managed to just BARELY live thanks to the added health from the fifth tattoo.

And there was much rejoicing as the group looted the lich's corpse.