Friday, December 14, 2012

[Inglemia] Five Element Majors - News

The relatively unknown trade journal, "Inglemian Magical Research" which has been on the wane for over 15 years since the discovery of the Self Replicating Rune and the Mirror Tube used to cater towards the research of the noble houses, with interest for every new rune that came out. Eventually people stopped caring, instead purchasing magazines detailed information about the trade network, or more importantly anything and everything that they could find out about the mysterious Earth. However, this has now changed, and the magazine reports a major ground swell of projects. Some blame the war, others the new doge, but scholars do agree that it is as if some kind of mystical dam had broken unlocking research potential for the first time in decades. Interesting things are expected to occur.

Belatedly, the Senate has stopped its investigation into House Segglestaff. The Law Firm Wolfram and Hart has been placed on indefinite suspension, its own assets seized and what members were recoverable have been arrested. Many have fled through the mirror tube and are being hunted by Ether, Water and the Gendremaine. At the moment, only minors of House Segglestaff are known to be publicly alive, thus their senate seat remains empty and their lands still in custody of the Doge. However, they are not currently being auctioned off. Private sources in Water indicate that the break through in the case came primarily when a magical spell preventing investigation was broken by unknown means.

Interest in the mysterious Pearl Door has increased dramatically since the Five Element Majors explored it. The complex has been declared Off Limits by military fiat, though that only makes the public more curious. In an attempt to alievate curiosity, the city of Blue Port has begun selling tickets and using the proceeds to fund the rebuilding effort.

The Dwarves of the Mountain Kingdoms have invaded the Charlands. In an attack of astonishing ferocity and speed, Dwarves have occupied at least one third of their territory and decimated the dragon and half dragon populations. Word is leaking out that recently the dwarves discovered that the half dragons were responsible for the theft of the rediscovered Crown of Kings. The Dwarves have also sent a missive, rather publicly with over a thousand dwarves marching to MountPort, going through the mirror tube to Inglemia, and marching directly to the Oriculcum Throne. At this point there were two legions and an airfleet monitoring them, but the heads of nine of the twelve major clans, very formally and very politely requested in writing, "We know you have it. Thank you for its recovery. Return it to us forthwith." No other details were provided. The Dwarves have shown Drill Machines laced with Xarthak armor which, among other things, proves highly resistant to dragon flame. Apparently Xarthak isn't only highly deadly against Inglemian defenses. The Charlands have invoked the mutual defense clause of treaty of the Axis of Xarthak. Thus far, the Perfect Dominion, the Shard and Iosal have not yet responded.

The Third Air Fleet has been recalled from the front line with the Mirrortube at Greyhawk and recieved a heroes welcome and Flicker Tape parade. By royal decree, the Doge has moved replacements for their unit to the had of the building queue in the Protport shipyards.

An emissary from Melnibone has arrived at Inglemia and is interested in establishing formal relations.

The Doge has granted royal titles to each of the Five Element Majors out of gratitude at the valiant but ultimately failed efforts to save his son, giving them formal estates in Sosori lands (albiet small). Knighthoods are rarely bestowed in this modern era, but noble titles still carry a certain status in certain social circles and are often very impressive to less advanced societies in trade network worlds where it isn't a wizard's spellpower but his lands that tend to matter more. Rumor has it that Dame Eshante was so annoyed at the bestowal of the title that she has gone into hiding in shame, especially at the refusal of the Doge to bestow the title once granted.

The Empress of Kelp has also formally granted titles of peerage (Baronies) in the vast and nigh unlimited lands of the Empire of Kelp, as well as the Order of the Silver Conch.

The death of the prince has caused a rivalry for the title of Heir among his three other sons, each forming a bond with the remaining power blocks - Yontor, Ohigattan and Lamplighter (taking the lead in Segglestaff's stead among that former power block.) This is somewhat ill timed or well timed in regards to the Constitutional Convention, since the nobility will not speak with one voice. It will improve the position of the cantons, who are quite deciding themselves on many issues (there are at least three major blocks in their own movement though on some things they are entirely united) but it does mean that there will be more complicated and potentially fractious negotiations. The position of Heir is officially constitutionally recognized since, barring major earth shattering magical discovery, the heir succeeds the Doge, which is why, despite being a Republic, the Doge receives the title of Royalty. Yontor's dynasty lasted 220 years before the discovery of the Mirror Tube, though the discovery of Self Replicating Runes would also have qualified. Historically each 'upturning' discovery has required more than the last, which, even in this burgeoning era of research would need to impressive indeed. The pleasure network of Sosori proved to be such almost, but the corresponding dangers to society are now viewed by key Societies (particularly the Red, Gold, Blue and Green societies) as a threat to Inglemia herself on par with unwatched religion, constructs or immortality. Sosori still enjoys a remarkably strong political position though, since once the Dogeship is passed, it takes a lot to remove it. This is doubly so given the clause in the constitutional contract that the Dogeship will not change until the 'war' is ended. Some in the senate say Iuz's crushing defeat qualify for this, whilst others believe until the threat of the conspiracy of Gods is entirely identified and dealt with, the War of Worship may continue indefinitely, an uncomfortable situation to say the least. Clerics in Temple Row object to this term strenuously and several Societies are moving to have the term kept from official government documents. That doesn't stop the press or the populace at large from using it as the popular term for this unusual time of troubles where the city is beset by threats on seemingly every side.

The Pleasure Network has begun to spread more in Inglemian society to the point where the Gendremain has given up trying to enforce the eidict of the Senate and asked for a magical solution to the problem. The universities are attempting to answer. The Hyper Enhancement is also real and spreading like wild fire. Inglemian productivity among the rich is in danger of plummeting.

The Spell Plague has been halted in Toril thanks to the quiet intervention of some Inglemian wizardry, but the gate is sealed and the damage to that world is still considerable.

Toril has been sealed off an quarantined by Ether due to a horrific spell plague that is ravaging the lands.

The Beholders have smashed the Confederacy fleet sent against them and are pressing their gains in the world above...so say a few wizards who bother to scry them. The subject of Spelljamming is becoming of interest to some in Inglemia.

Rumors of Shardi Self Replicating Runes are confirmed and efforts to stop them from creating it have failed. Their first templates have been demployed and it has a tremendously beneficial effect on their society, though at the moment they only have First Circle runes. Their ability to reverse engineer them is greatly increased though, since once the knowledge exists, leapfrogging on Inglemia's efforts is not as hard. The Iosalian Elves have also discovered Psionic Self Replicating runes of a sort and are enjoying prosperity...and enhanced military ability.

The halfling wizards have indeed found a cure to the Madlander plague. This is problematic in a lot of ways; first because the underclass of cheap Madlander labor bolstered the Inglemian economy, but also because there simply isn't ROOM for all three races in the Madlanders at the moment so plague, war and starvation are very likely in the future of halflings, goblins and gnomes. This is all while the Goblin cults of the Lost Gods are coordinating their efforts and have concentrated their efforts of digging in four massive sites with puts in which thousands of them are working together. This is one of the reasons why all out war has not yet broken out since Goblin numbers are distracted and Gnome and Halflings are more...sane...even in their 'cured' phase.

Anti Elf sentiment in the Senate has stalled formal relations and alliance with the Cloud Kingdom. The Doge is outraged stating that the city needs all the help it can get. Indeed, the statements by Ohigattan and a few minor houses was SO incendiary that the Lumberjack Elves have taken offense, causing the Protectorate to formally complain. Rumor has it that elven nations on the Trade Network are also offended as well. This has actually caused Sharn to call off negotiations for an alliance indefinitely. Given that the physical appearance of the Imperium is that of Elves, they have recalled their negotiators and their ambassador.

The Protectorate and the Empire of Kelp have both sent representatives to talk with the Canton Council as a result of the Ohigatan incident, with many in both believing that the Senate needs...moderation.

The slavery raiders are indeed real and while Ether is holding them at bay, the bounty on the woman is only going up. Ether is requesting reinforcements and has already begun to hire foreign legions made up of otherworldly troops. These 'lost' legions are equipped with Inglemian gear and many in the Senate strenuously object saying Ether has no legal claim to do this.

Familiar protections are real and quite popular. The new strength bolster is selling like hot cakes, as is the Severability link which reduces health damage should something happen to the familiar on the wizard.

The number of unseen servants going rogue is also affecting Inglemian productivity. Since these are unlicensed constructs, the Construct Destruction Unit of the Gendremain has been expanded and pushed to capacity in their work.

The Hex Consortium has cut the price of 1rst circle replicating runes in half, selling slightly under cost to undermine the other consortium. Shard Markets now entering the markets also are competing, driving the cost of very low level magic items to the point where anyone can afford them. This is enjoyed a great deal by the populace at large but is bleeding smaller merchants dry.

The giant's castle is being investigated by the Elves of the Cloud Kingdom but thus far all have been slain. Major military units are being deployed.

The Resurrection Machine on Graveyard has not been found, and many now believe it to be a hoax.

Rumors

Polyshane is cementing is position as Major Divination house, but upon a divination has learned of a threat to this position not widely known and is taking steps accordingly.

Polyshane has a friendly and intelligent arbiter in their ranks who can help reconcile the different positions of the nobility.

Arglash has discovered a major research break through.

Arglash is making an alliance of secret marriage that matters.

A second faction in the Clockwork kingdom, friendly to Inglemia has stopped another from joining the Axis of Xarthak and are making quiet overtures toward Inglemia.

Corrigan Flint has been named King of the Dwarves without the Crown.

DTP

PreviousEarned Remaining

Ace 0 10 10

Will 22 7 0

Brady 22 7 29

Skreg 0 10 10

Cullen 22 7 29

Party Assets:

The Castledown Inn - 100% ownership (Gifted to them by the Doge)

Party Income: 20000GP in Gold per month

55000 in Gold

Zanzibar the Carpet (deployed permanently to M.)

Library of the Lich (+5 on all knowledge actions whilst performing a DTP action, plus other elements. Worth 200000gp if sold)

10 Staff (from each branch) serve as contacts (deployed to Martel but usable by all)

5th Tower in the Vermilion Citadel (well secured)

5th Element Major Status

Titles of Nobility on Sosori Lands: Produces 2000 GP a month each.

Order of the Silver Conch Feat: +4 on all Diplomacy Checks with Kelpian and other entities who speak Aquan or Merman as their native tounge and are aware of the title. Also magically conveys the ability to speak Aquan.

Titles of Nobility in Aquan Lands: Produces 5000 GP a month each.

Other Info:

Inglemian Military Deployments

Fire:

First Legion - Inglemia

Second Legion - Inglemia

Third Legion - Iosport

Fourth Legion - Charport (Bjorn Commands)

Fifth Legion - Clockport

Sixth Legion - Blueport (moved from Sharport)

Seventh Legion - Perport

Eigth Legion - Norport

Earth:

First Block: The Node

Second Block: The Node

Third Block: The Node

Fourth Block: The Node

Fifth Block: University Collaboration

Sixth Block: Northern Rapid Road Network

Seventh Block: Southern Rapid Road Network

Air:

First Fleet: Inglemia

Second Fleet: Inglemia

Third Fleet: Proport (Repairing, 1/3rd Strength)

Fourth Fleet: Charport

Fifth Fleet: Iosport

Sixth Fleet: Blueport

Seventh Fleet: Perport

Water:

First Recon - Kelp

Second Recon - Kelp

Third Recon - Madlands

Fourth Recon - Charport

Fifth Recon - Protport

First Deep - Iosal

Second Deep - Shard

Ether:

First Brevet - Earth

Second Brevet - Earth

Third Brevet - Ravenloft

Fourth Brevet - Inner Trade Network (guarding)

Fifth Brevet - Inner Trade Network (guarding)

Sixth Brevet - Greyhawk (Spying)

Seveth Brevet - Toril (Spying) (Incommunicado)

Inglemian Projects:

Eighth Airfleet (5 months)

Ninth Airfleet (5 months)

Tenth Airfleet (5 months)

Fortified Mirrortube Network (4 months)

Ether Academy and Increased Funding (3 months)

Eighth Fire Legion (2 months)

Ninth Fire Legion (2 months)

Tenth Fire Legion (2 months)

Eleventh Fire Legion (2 months)

Eighth Earth Core (4 months)

Ninth Earth Core (5 months)

Tenth Earth Core (4 months)

Revised Constitution (1 months)

Trade Network

Class

A) Open to all for trade, fun and profit as well as settlement.

B) Restricted to either those who pay or some other condition.

C) Covert. Inglemia’s presence is covert and it is restricted only to those who can pass a series of tests to keep their mouth’s shut.

D) Generally only accessible by members of the house only.

E) Ether guarded

F) Forbidden. Access either forbidden or hidden for one reason or another.

Greyhawk (E) - Sealed

Imperium (B) - Cold War

Melnibone (A) - Open Trade

Sharn (B) - Pensive.

Toril (F) - Quarantined

Krynn (E) - Hostile

Make of this table what you will. Not formatting.

Power Relations With Party HDNLA X Region Sosori Block 7 A * 1 Ohigattan Block 7 D * 1 Inglemia 7 L 1 Office of Special Inquisition 5 L 1 Yontor Block 3 N 1 Segglestaff Block 0 D 1 Invisible Consortium 10 N * 2 Fire 8 A * 2 Water 7 L * 2 Earth 7 L 2 Visible Consortiums 7 N 2 Air 6.3 N 2 Red Society 7 A * 3 Canton Council 4 A+ * 3 Empire of Kelp 9 A * 4 Protectorate 8 A * 4 Cloud Kingdom 7 A 4 Clockwork Kingdom 6 N 4 Axis of Xarthak 5 H 4 Prince Marfaik (EoK) 3 H 4 Sleeping Gods 1 H 4 Wolfram and Hart 10 N * 5 Ether 7 D * 5 Waterdeep 7 N 5 Sharn 7 N 5 Greyhawk 3 D 5 Ring of Aphos 8 H * 6 Narnia 0 D 6 AG Empire 10 N 7 Beholder Tyranny 10 D 7 City of Brass 7 D * 7

Thursday, December 13, 2012

[Inglemia] Right Bastards - Stats for the IRS Sarah Dark and Crew

IRS Sarah Dark - Prototype Air Sub [101 Equipment Points, 20 Power Points. 11 Paid, the rest granted by GM Fiat]

Category: Polacre [Size Huge (External) Colossal (Internal)] - [5]

Toughness - 15 [5]

Features:

Aircraft [Flying Carpets]

Aircraft [Loading Skiffs]

Weapons [Port Lightning Cannon Broadside - Ranged Multi Attack Area Penetrating 10' wide ray Range (9 Damage)]

Weapons [Starboard [Port Lightning Cannon Broadside - Ranged Multi Attack Area Penetrating 10' wide ray Range (9 Damage)]

Weapons [Alt: Port - Fire Cannons - Ranged Exposion Attack 8 Damage]

Weapons [Alt: Starboard - Fire Cannons - Ranged Exposion Attack 8 Damage]

Weapons [Alt: Port - Acid Cannons - Ranged Exposion Attack 6 Damage]

Weapons [Alt: Starboard - Acid Cannons - Ranged Corrosion Attack 6 Damage]

Weapons [Alt: Port - Frost Cannons - Ranged Attack 7 Damage]

Weapons [Alt: Starboard - Frost Cannons - Ranged Attack 7 Damage]

Weapons [Alt: Port - Trebucet Ranged Area Attack 6 Damage]

Weapons [Alt: Starboard - Trebucet - Ranged Attack 6 Damage]

Weapons [Front: Anti Magic Field - Ranged Nullify 6]

Weapons [Alt: Telekinisis Ray - Move Object 10]

Weapons [Alt: Petrification Ray - Ranged Cone Transform Flesh to Stone 8]

Weapons [All: Magic Missile Anti Personnel Guns - Ranged Area Attack 7 Damage]

Concealment [Visual]

Concealment [Magic]

Concealment [Remote Sense]

Combat Simulator [Illusion Room]

Communications [Missive] (Intraship)

Communications [Narwhal Node] (Intership)

Difference Engine

Defense System [Internal Wards]

Defense System [Teleportation Suppression]

Defense System [Planar Barriers]

Deathtraps [Anti Personnel Systems]

Dimensional Portal [Jeshatan Planar System capable of Astral or Etherial Travel]

Dimensional Portal [Mirror Tube]

Dimensional Portal [Spell Jammer Helm]

Dock

Watercraft [Boarding Vessels]

Watercraft [2 Deployable Merchant Frigates]

Dual Size [Archnesilk]

Fire Prevention System

Grounds [Internal Gardens]

Stables [Horses and Centaur Quarters]

Gym

Holding Cells [Magic and Psi containment Features]

Holding Cells [Undead]

Holding Cells [Self Repairing Secured]

Holding Cells [Outsiders]

Laboratory [Inglemian Magic]

Laboratory [Alien Magic]

Laboratory [Divine Magic]

Laboratory [Psi]

Labaratory [Science]

Library [Inglemian]

Library [Inner Trade Network]

Library [Outer Trade Network]

Library [Terran]

Hull Effect [Self Repair]

Alt: [Inpenetrable Toughness]

Alt: [Fire Resistance]

Alt: [Cold Resistance]

Alt: [Acid Resistance]

Alt: [Lightning Resistance]

Effect [Boarding Teleporters]

Effect [Experimental Teleporter]

Effect [Healing Chamber]

Power System [Inglemian Magic Drive]

Alt: [Decantur of Endless Water Impellers]

Alt: [Sails]

Workshop [Blacksmith]

Workshop [Cloth]

Workshop [Leather]

Workshop [Golem Repair]

Workshop [Gemology]

Workshop [Weaponcraft]

Workshop [Alchemy]

Sensors [Magic, Extended Range]

Armory [Magical]

Armoy [Non Magical]

Arsenal [Mission Specific Equipment]

Wardrobe [Infiltration World Specific]

Security System [Locks and Wards]

Astronomy Chamber

Navigation Chamber

Cargo HoldX7

Admirals Quarters

Captains Quarters

Mess

Food Stores

Hydroponics

Personnel [Psi Ghost Crew-300]

PL4 Str: 0 Sta: - AGL: 2 Dex: 1 Fgt: 3 Int: 1 Awe: 0 Pre: 0

Equipment: Wand Pistol [Ranged Attack Magic Damage 4], Skills: Athletics 2 (+3), Expertise: Sailor 2 (+2), Expertise: Magic 1 (+1), Perception: 2 (+2), Ranged Combat: Wands 3 (+4) Powers: Immunity 30 (Fortitude Effects), Offense: Init: +1, Wand Pistol +4 (Ranged, Damage: 4), Magic Daggers +3 (Damage: 3)

Defenses: Dodge 3, Parry 3, Fortitude: -, Toughness: 4, will: 2

Complications: Vulnerable Psi and Social Attacks, May not leave the Sarah Dark for more than one hour

Personnel [Angus Setterdark]

PL6 Str: 2 Sta: 2 AGL: 2 Dex: 2 Fght: 2 Int: 2 Awe: 2 Pre: 2 Tech: 3

Advantages: Ritual Caster, Artificer Equipment: Various, Skills: Expertise: Magic 7 (+10), Expertise: Sailer 6 (+9), Expertise: Science 2 (+5), Expertise: Craft (Various) 5 (+8), Equipment: Various, Offense: Wand Pistol +4, (Ranged, Damage 4, Magic), Sword 6 (Variable Magic Effects, Damage 6, Magic), Defenses: Dodge: 6, Parry: 6, Fort: 7 Toughness: 7 (4 Impenetrable), Will: 6

Complications: Insane, Patriotism (Inglemia), Loyalty (Right Bastards), Addiction (Alchohol), Curious

Personnel [Sarah Dark Ship Spirit]

PL7 Str: - Sta: - AGL: - Dex: - Fght: 8 Int: 8, Awe: 8, Pre: 2

Advantages: Assessment, Eidetic Memory, Fearless, Well Informed, Skills: Insight: 5 (+13), Perception: 5 (+13), Ranged Combat: Ships Weapons 2 (+2), Technology: (Magic) 3 (+11), Expertise: Current Events 8 (+16), Expertise: Magic 8 (+16), Expertise: History 8 (+16), Expertise: Planes (+16), Vehicles 2 (+2)

Powers: Immunity (Fortitude Effects), Intangible (Always On, Innate), Defenses: Dodge: -, Parry: -, Fortide: -, Toughness: -, Will: 1

Complications: IS the ship, Patriotism (Inglemia), Controlled (May only be commanded by humans), Dependant (Must have a human on board within past 24 hours to exist, else she goes dormant), Compulsion: Obey Chain of Command (Captain>Inglemian Military>Senate>Doge)

Personnel [Golem Guardians]

PL7 Str: 9 STA - AGL 0 Dex 0 Fgt: 5 Int: 1 Awe: 0 Pre: -

Powers: Damage 8, Growth: 3 (Permanent, Innate), Immunity 30 (Fortitude Effects), Protection: 6 Skills: Close Combat 6 (+6), Offense: Init: +0, Unarmed: +5 (Close, Damage 9) Defensese: Dodge 3, Parry: 4, Fortitude: -, Toughness: 10, Will: -

Complications: May not attack humans outside of the Sarah Dark, May only change actions on command of an authorized human

Personnel [Unseen Servants - 400]

PL4 Str: 0 Sta: - AGL: 0 Dex: 0 Fgt: 0 Int: - Awe: 0 Pre: 0

Powers: Immunity (Fortitude Effects), Concealment (Visibile Senses, Permanent, Innate), Levitation 2 (Permanent, Innate), Senses (Detect Magic, Permament, Innate), Skills: Close Combat Unarmed 2 (+2), Defenses: Dodge 3, Parry 3, Fortitude: -, Toughness: 2, Will: -

Personnel [Psi Ghost Marines- 40 (4 Squads)]

PL7 Str: 2 Sta: 1 AGL: 1 Dex 1 Fgt: 1 Int: 1 Awe: 0 Pre: 0

Powers: Immunity 30 (Fortitude Effects), Equipment: Mithril Fullplate (Impervious Protection 4), Wand Rifle +5 (Ranged Multi Attack Variable Effect Damage 5), Bayonettes (Magic), Variable Equipment (Mission Kit) Advantages: Equipment 7, Improved Initiative Skills: Athletics 3 (+4), Close Combat: Bayonette 2 (+5), Expertise: Marine 4 (+4), Expertise: Magic 2 (+2), Ranged Combat: Wands +4, Offense: Init: +5, Wand Rifle (Ranged, Variable Effect, Damage 6, Magic), Bayonette +5 (Close Combat, Damage 6, Magic)

Complications: Vulnerable Psi and Social Attacks, May not leave the Sarah Dark for more than 1 hour

Personnel [Psi Ghost Wizards- 40]

PL7 Str: 0 Sta: 0 Agl: 0 Dex: 2 Fgt: 3 Int: 3 Awe: 3 Pre: 3

Advantages: Ritualist, Artificer Powers: Immunity 30 (Fortitude Effects), Sorcery 4 (Various Effects), Equipment - Potions, Wands, Etc Offense: Magic +6 (Variable Effects, Magic, Damage: 6) Defenses: Dodge: 2, Parry: 5, Fortitude: -, Toughness: 8, Will: 8

Complications: Vulnerable Psi and Social Attacks, May not leave the Sarah Dark for more than 1 hour

Thursday, December 6, 2012

[Inglemia] Right Bastards - Session 3

Bill - Vithbad Schler - Mind Flayer Psi trapped in a Human's Body

Andrew - Gani Vihab (Wrinkles) - Shapeshifting Shaman from Animalia dedicated to help the wild who spends most of his time in the form of a dog.

Bernie - Hobbs - Demon from the Abyss who radiates evil but isn't. Has a nasty magic gun and eats magic items.

Andy H. - Darcy Charles Polyshane - Troubleshooting Nobleman who finds trouble and shoots it...for INGLEMIA!

John - Virgilous March Banks Chumley - Intelligent Honeybadger from Narnia who is looking for items stolen from him by an evil Inglemian Wizard.

The group discerns that the name of the ship is the IRS Samantha Dark. Upon investigation, they discover the ship is not only fully equipped but amazingly equipped as well. It has:

Fully stocked research laboratories and labs.

A full crew of hyperdedicated psi ghosts including 3 squads of Psi ghost Water Recon marines and 2 squads of Psi ghost Fire wizards

Two full barages of 10 Broadside Lightning Cannons with arachnesilk rotation to also provide trebuchets and magic missles

A forward mounted Anti Magic Ray which is also rotatable with a telekensis beam and a petrification ray

Rotatable defensive wards for protection against magic, elemental magics or self repair

An intelligent spirit capable of running the ship

A full compliment of flying carpets

A Moderately powerful cloaking device

They also ran into a complication in that ship would only acknowledge or work with a human captain, which basically defaulted to Darcy or the ship's mad enginer, Angus Setterdark. (Technically Wrinkles would qualify as human but that would require him not being a dog all the time....) since Virgil, Hobbes and Vithbad would definitely NOT qualify, despite Vithbad being inside of a human's body. Darcy made them all officers and they took various positions in the bridge.

The Right Bastards tracked down and locked on to the Iosalian ship which was guarded by four of the greatest champions of the Ring of Xarthak: Malgamous Rex, half dragon general and his giant dragon Terror; Valens of Iosal the master psychic, Mondok the sorcerer from the Shard, and Zzzzt, powerful Telekinetic Formori Warrior. The group managed to sneak up on the Iosalian ship. These champions attempted to attack the Samantha Dark, but thanks to brilliant tactical manuevering from Hobbes and Wrinkles (who had shapeshifted into an octopus to man three different stations) they not only protected the ship from their assault, but rapidly banked the ship and shot them with a full array of Lightning Cannons! Shortly thereafter, Vithbad and Darcy used the experimental teleporter to leap to the other ship behind their lines and take out their defensive psychics, thus allowing Virgil to teleport on board as well and sneak on to the bridge where he tore the captain limb from limb. Meanwhile, Darcy and Virgil shocked the entire crew once the shields were down and Hobbs and Wrinkles defended the Samantha Dark whilst continuing to pound the Iosalian ship to bits with barrage after barrage.

The Ring champions retreated to the ship, and the Right Bastards followed them into a giant cargo hold full of Xarthak destined for anti magic weaponry. A massive battle ensued. Mondok grew to a giant size, but Hobbes punched him and Virgil ganked his ankle. Darcy befuddled the crew in general but particularly damaged Valens, rending his psionic attacks useless, while Vithbad unleased psi blasts on the hoards of minions and onl Valens. Wrinkles turned into a number of things including a bat with hands but ultimately into a giant snake, which summoned forth snakes in crates (Snakes on an Airship!!!) and led them as vipers into the hostile Ring marines that were trying to set up powerful anti infantry weapons to assault the party. Hobbes had leapt across using a catapult and boarded on the side of the ship, rather than use the teleporter. Wrinkles also fried the dragon by ordering the crew to fire lightning guns at it. All of this was going on while Inglemian Psi Ghost wizards and Psi Ghost marines helped them assault the ship.

When all was done, Zzzt and Malagmous Rex were captured whilst Valens and Mondok were slain. The group had captured the barge full of both treasure and valuable weapons, depriving the Ring of Xarthak of a major victory.

[Grynn] Joker's Wild Session #2

Ace - Mara the Ninja Divine Mind Jester

Will - Calwen the Heretical Elven Spectromancer

Me - Tock Mandolin the Half Elven Half Houron Timelord

Grady - GM

The group came ashore and slowly started to cross the desert. In the process, they ran across two dragons fighting with each other. One was Aco Phasian who had been haunted by the Band of the Holy Wormhole and the other was Silven Mirage which had run away from the Joker's Wild group earlier after stealing their treasure. The Joker's Wild snuck up to them and attacked. Mara told Tock to pick up the empty bottle Silven used to be trapped in and wish her back in. Didn't work but subseqent illusions by the Four (npcs from Halrua) did successfully haunt him while the group concentrated their fire on Aco. Mara unleashed her dread dragon slayer while Calwen unleashed many spells of light, which were suprisingly effective. After a few monents, the dragon finally died. Silven then felt the party's wrath as Tock, Calwen and Mara and one of the Four surrounded it on all sides and hammered away. It did not use its breath weapon, instead fighting each of the group with tail, horn, claw and maw, since the group had widely spread out to avoid its breath weapon. Eventually, it too died. Mara ate the brain of Silven but was largely unaffected by it (having consumed so many at this point that it became difficult to gain much power from such weak dragons) but she did gain some extra resistance to lightning (sure to come in handy in the desert). Tock attempted to eat the heart of Aco, but succumed to its dire poisons and had his constitution greatly reduced. The group could not find the dragon's treasure, but using his Aftersight, Tock tracked it to nearby doom mountain. The group had no desire to follow after. Mara used her superior survival skills to cut up and divide the valuable dragon parts among the members of the group. Tock obtained some unusual parts (asking for some things the others did not) including the brain and spinal cord of one of the dragons.

The group then entered a city (name forgotten) known for its gambling and many markets, chaos in the heart of the desert. It was protected by the Simbul. As the group obtained an inn, they went shopping for some things. Mara helped Tock gain a cloak of resistance by making a deal with the local leathersmith. Meanwhile, Calwen was approached by a psychotic former NPC associate (name also forgotten) who had a running feud with the Cleric of Thor (Skreg's character) who insisted that they have a duel. Mara was most pleased to learn of this and planned on calling the psychotic character out as well. But first they were summoned to the palace where Storm Silverhand (acting as regent for the Simbul, who was a way on business), a dour looking elf and some other woman advisor of some kind waited for their tale. After having obtained courtly rainments (courtesy of Mara) the three of them recounted much of the tale of the Band of the Joker's wild. They were impressed, and a quiet deal in which the Joker's Wild's store in Justiminum would serve as an espionage and merchant front for Desert City. The group also made arrangements to have some magics cast on their items (including Tock's cloak) in exchange for some dragon parts.

[Inglemia] - Five Element Majors - Session 5

Cullen - Enchante

Brady - Auranos

Will - Bjorn Ogreshaft

Skreg - Martel Mirtaeveous

Ace - Mr. Green

The group was meeting with the Segglestaff brothers at Martel's request. The group discussed several things with them, including what had happened to the Clear Society. The group basically found out that Wolfram and Heart had been causing problems ever since they made the deal to take on Ohigattan to obtain the Dogeship, but by the time they found out about it, it was too late, so they've been in hiding. They produced the Oathstone, and since then the Five Element Majors have now become the most active and recent chapter of the Clear Society. They were given an oath for each of their new tattoos, and they all said Yes. Enchante expressed some reluctance at first but eventually agreed.

The group was summoned to the Orihculchum throne by the Doge. His son had been placed in a tear dropped shaped silver recepticle with a curious note and a riddle claiming to 'help' them. They were given seven difficult tasks and only seven days to complete them. The group set to work immediately.

Their first task was to 'change the polarity of the node from white to black' which they accomplished by at first trying to use wands to change the node, but once inside the node the power of it caused the nodes to malfunction. After getting into an argument with the head of the Node Guard, he flipped a switch and accomplished it immediately, but not without setting himself up as a target for increased pranking in the future.

The second task was to set up a will with Wolfram and Heart. After hiring their own lawyer, Mason Parry, Martel set up an iron clad will that involved giving all of his items to an estate for oprhans upon his death. They found and eliminated several loop holes but the contract is still in effect.

The third task involved entering the ruins found in the pearl door in the city of BluePort. Upon entering, they found an ancient Gold Dragon trapped in the body of a demon who held some kind of dire secret threatening kelp. In the process of fighting it, Enchante was trapped in its body while the group worked out how to fix the situation. Upon examining the treasure buried in the vaults, they found many items including a scroll to transfer the possession of the demon to something else. They also found a staff of the serpent, which they used to turn into a snake and then 'possess' the demon, which was then converted back into a staff. The group also found a powerful ancient book of prophesy and a lens that could indicate when that propshesy was relevant. They also found a curiously lucid history of Inglemia. Enchante was freed and they moved on to the next tax.

The fourth task involved retrieving the ancient crown of the King of the Mountain dwarves. As they moved along, they killed several ropers. They also ran into the Lich that they had stopped from opening the door to ravenloft, who proceeded to cast a single delayed spell before they killed him. The group, vowing to hunt down his psychaltry, suddenly found themselves fighting an evil twin of themselves, identical in power but without their gear. The battle was tough but they managed to pull it off. After overcoming several rather nasty traps, they managed to obtain the crown.

The fifth task involved bearding Iuz in his den, so they traveled to the Third Air Fleet, just as they were about to fall. Using the cubic gate, the group saved the fleet just as it was about to go down, and at the same time reversed on of Iuz's "God Bombs" sending it right back at him with the full remaining barage of the fleet and shattering the mirror. They also used a single use ancient artifact from the Inglemian vaults to utterly destroy his headquarters and banish his demon and undead army back to their respective planes, thus seriously damaging the cause of the Ring of Darkness. Or at least one of its major members.

The sixth task involved dropping a drop of blood on the sword of Elric of Melnibone. They accomplished this by using a powerful wish spell to travel there, and after a series of negotiations with trade between Melinbone and Inglemia, succeeded in getting Elric to let them accomplish their task.

However, upon attempting to accomplish the seventh task, they discovered that all wish scrolls in Inglemia had vanished, so they were forced to use a spell jamming ship to try and blind the Beholder King, but due to an attack by pirates and several storms, were greatly delayed in this journey.

The group are celebrated as mighty heroes of Inglemia but it is a bitter sweet celebration since the Prince still died.