Thursday, November 19, 2009

Blood of the Earth - Session 2 Synopsis

Nov 2072

The cast –

Silver and Steel (played by Brian)

Rain and Mustang (played by Dennis)

Shadow (played by Brooks)

The headed home to Seattle . This also coincided with the direction the dagger was pointing them. Upon arrival, Steel got a call from one of his contacts asking him to do a simple recovery job for 5000 nuyen apiece for the group. The details were extremely vague, almost annoyingly so, but it was from a trusted contact and Steel was assured that more details would be forthcoming upon completion. Meanwhile, Shadow, a tiger shifter physical adept with amnesia who had been trying to find out about his past (all while avoiding people who have been trying to kill him) got a call from a trusted contact of HIS asking him to do exactly the same job. They all headed downtown.

While they were on their way, Rain saw that Shadow was connected to the dagger, but because of Mary Sue, wasn’t sure if it was a good connection or a bad connection. Both groups headed towards the drop off, but Shadow saw that they were both headed there first. Using his superior knowledge of the terrain, Shadow beat them and picked up the package. When he called his contact, his contact did not answer. Meanwhile, Rain saw him driving off and followed in Astral Form.

Confusion reigned as Shadow went first to his house and then to the location of his contact, only to find a smoking crater in the ground. Steel’s contact did not answer his phone as well. Rain and a team of watchers kept track of Shadow as he moved from place to place, but eventually the two groups met up. Rain explained how they were united by the dagger, whereas Steel was more concerned with the package. Shadow feigned ignorance of the package, and didn’t know what to make of the dagger. He agreed to call them tomorrow and then went home.

While the main group rallied, Shadow tried to figure out what to do. Silver did some research into Shadow and found out a bit about his past. Shadow called the group the next day, but while they were on their way to meet each other, they all got phone calls from their highest and most trusted contact telling them that there was a 210,000 NY bounty on Shadow’s head and to let them know if they had any information. Huge amounts of lone star, elementals and other groups began gathering together, both looking for Shadow and to find the package.

The group united near the Spindle and once Rain told Shadow about the dagger, the massive manhunt vanished almost as soon as it had appeared. They had strong reason to believe that the same group that Mary Sue had belonged to was somehow using the dagger against Shadow, but once he was made ‘part of the group’ he was protected by the nastier effects. Not knowing what else to do, they broke the seal of the package and found three items. A transmitter which (had they not prepared) would have notified someone that it had been breached, a data chip with images of a scanned ancient mayan book and a key.

The book spoke about an ancient cycle of doom and rebirth. The first part was a prophesy. The second part was a chronicle of the last segment of the great cycle. The third part spoke about the doom to come and the lessening of magic. The fourth part spoke about tactical advice for the Shards. It spoke of Shards and Threads, all linked to the Dagger of Fate which had been crafted by the ancients as a weapon against the doom that continually threatened metahumanity. They also noticed that there was a section of the book that was missing.

They decided to go to New Orleans to investigate. The first place they checked was the bank that belonged to the key. After several elaborate preparations for disguises, they found that the bank’s security had been more elaborate and saw them on the astral plane. Rain simply went in as herself to open an account and learned that by presenting the key they could potentially gain access to the box that was linked to it. Just as they were about to return to the bank a second time and do so, however, there was a titanic explosion. They found a group of Shedim and accompanying mercs breaking into the bank to try and steal the actual physical book. There was a massive fight, but all of them were killed. But not before the SUV was mangled quite a bit and before Aztechnology showed up to cause problems. At one point the Shedim summoned a nasty of spirit of some unknown origin, perhaps a toxic spirit, but Shadow made short work of it. Rain channeled massive spell power risking physical damage each time she did so. Steel and Silver unleashed massive amounts of gun fire, while Mustang ran over the Shedim with the SUV, trying to stop them from getting out of the hole that they had made. He also took a few shots from the window while it was moving. Towards the end, Rain was also casting enhanced reflexes on the rest of the group until they just simply moved faster than anyone else.

After defeating the bad guys, the group took the book and got the hell out of dodge. It looked like the book had a missing fifth section, which they now had thanks to having it in their possession. It seemed to work as a predictor, doing the same thing as the dagger but up to a month in advance, allowing the group to predict where they were going next. Though learning to use it would require a bit of research. There was also a lot of discussion about whether or not to sell the images of the book to someone, since the group had expenses and hadn’t gotten paid by anyone for all of this saving the world crap thus far.

Karma Earned: 21

New Starting BP Total: 410

NY Earned: Bumpkiss

Friday, November 13, 2009

Shadowrun - Blood of the Earth - News November 2072

Freak Weather storms caused power to fluctuate in large portions of the southern hemisphere today. The lightning hit both South America and South Africa fairly hard. While the power loss was not bad by itself, the damage that it did to the grid infrastructure in those areas will take some time to repair. People believe that it will get better relatively quickly as long as the weather does not return.

Gang warfare has erupted all across China in anticipation of the death of the Great Mandarin, one of the larger organized crime figures in that region. He is famous for having carved out a criminal empire almost unrivaled in the world and rumors of his impending death are causing long hidden rivalries to burst to the surface.

An upstart company, Kilasu, has begun to acquire factories in South East Asia and Southern China , taking advantage of the chaos to obtain them at cut rate prices. Company blogs have hinted that newly automated weapons will be released in the near future which will revolutionize drone warfare.

The Naraxin Conference was held by several major powers on board one of the Red Line cruises. It is unknown precisely what the conference was about, but according to the shadownet a runners stole something of immense value from the ship. The incident was leaked by Aztechnology, who provided the magical security for portions of the conference along with Tir Taingaire. Aztechnology is pointing the finger directly at the Atlantean Foundation. According to commentators, this level public commentary by a AAA corp about something done by shadowrunners is almost unheard of, and it is believed that they are doing so in attempt to shift the blame for losing the artifact. Rumors from sources inside the company indicate that Aztechnology was actually guarding the artifact for someone else.

Tensions between Tir Taingire and the Salish-Sidhe have increased dramatically. Tir accuses the SS of hiring shadowrunner teams to disrupt their financial sector, which they have been somewhat successful at. Worse, there is substantial evidence that they have been doing this for some time and have compromised the relatives of several senior government officials. There are also reports of border skirmishes between the SS and Tir at Tir’s South-Eastern border.

Dennis: 0 Stored DP
Anarch: 5 Stored DP
Brooks: 3 Stored DP
James: 3 Stored DP


Group Edge: 0. Cost to Increase: 5 DP

Accelerated Karma: 1 Per Session. Cost to Increase: 10 DP

Darkness Index: 0/1 (Effect/Countdown)

Magic Index: 0

Tech Index: 1



Group Assets: $10,000 Vehicle Harbor in Seattle



A E D G T F S

+1 -1 0 0 +1 0 0




The research on the Dagger of Archne is sketchy at best. You are able to obtain some fairly impressive sources (though cloaked through several layers of anonymity). Still despite all the effort and research, there is only so much out there about it.

Who Wants It

You know for sure that the Atlantean foundation wants it. Word on the shadow net is that there it is also wanted by the Druids (possibly in alliance with the Fey in Europe ), the Dragons and the Elves. There is strong reason to believe that there is a consortium of powerful corporate interests, possibly directed by the Corporate Court and at least two other organizations. Speculation as to who those are ranges from AI’s, Technomancers, Boogiemen, Shedim, Old Nation States, Insect Spirits or even aliens.



What it Does

There are all kinds of rumors, but broadly speaking it is generally agreed that the dagger holds physical ties to metaplanes that no one has ever seen on anything else. Legends speak of mages able to go to places that others could not; sometimes finely parsed versions of meta planes that others already knew about. It also has a habit of not staying very long with one owner. Those who own it often have good luck or bad luck. There are other powers attributed to it; control of spiders, attachment to the spider totem, attachment to other totems, storms and the like but the accounts become more and more shady as time go on. It must be pretty powerful though, because its effects on the astral are almost impossible to detect. Generally speaking it is believed that there are probably only 4-5 metahuman adepts capable of it, and a small handful of dragons. But then again that’s a rumor.



What is its History

There doesn’t seem to be a lot of lore before the awakening, at least as far as legendary Earth stuff goes. Arachne was a greek woman, according to myth, who thought she was a better weaver than the fates and changed into a spider as punishment. But there is nothing in versions of her myth that indicate anything about a dagger. It mainly appeared shortly around the beginning of the sixth world. One reliable account had it with one of main casters of the Great Ghost dance. Beyond that there are all kinds of theories about it being around thousands of years in the past, being some kind of herald of the doom of the Fifth World or its salvation.

Monday, November 2, 2009

Shadowrun - Blood of the Earth - Initial GM Notes

OK. First things first.

1) Say hello to James Todd, our prospective Fourth player. Let me summarize.

Right now, character generation is set at 405 build points, with up to 35 additional points from disadvantages. That number will go up by 5 every session to ensure that a starting character doesn't fall too far behind the rest of the group, without automatically making everyone equal either.

All books are applicable but standard chargen rules apply.

No dark paths. "Weird stuff" from the SR companion is allowable but I want to pay attention to it. Be aware that Forbidden gear can be problematic sometimes because you'll be traveling a lot, at least until you guys get a vehicle with smuggling capacity.

Each of you is encouraged to make up to two characters. A 'main character' and a 'support character'. When we have at least four people at the table, you will only play the main character with the support character NPC'd by me with your input. However I will always run a session as long as we have at least two players so this lets us have a core team if people can't make it.

You don't NEED to make the second character though.

2) Here is a summary of the first session.

http://letmetellyouaboutmycharacter.blogspot.com/2009/10/blood-of-earth-session-1-synopsis.html

3) Downtime points.

OK. A main theme of the game is that your characters are linked to the "Dagger of Arachne" which controls fate on a massive metaplanar level. What that translates into is that you can, to a limited degree, as players affect the world between game sessions.

First, you get downtime points, actual time and special actions. I'll explain those each.

Actual time is actual between session time, ie generally 4 weeks game time which you can use to do stuff just as outlined in the rules and in the book.

Special actions come from abilities chosen by you.

Your characters have potent dreams, in which they are offered three choices. (You as player will choose only one. Your characters choose the same if you have two)

They are in a deep and long tunnel wherein they are offered a choice of a door. They may choose one door. There are ten doors, with the following symbols upon them:

A roman helmet.

A jade jaguar.

An icy claw.

A rising sun.

A blue diamond.

A sun at zenith.

A splatter of blood.

A ruby dragon.

An emerald set in agate.

A ruby lotus.

The second dream involves them being in a deep chamber. Within the chamber they are able to choose an object from a table. They may only choose one object.

A bear tooth.
A cat collar.
An onyx crown.
A dog leash.
A sword.
An eagle talon.
A lighter.
A moon rock.
Mountain climbing gear.
A rat tail.
A raven feather.
A glass of water.
A tube of lipstick
A shark tooth.
A baby rattle.
A car key.
A pair of dice.
A book titled "Sun Tsu, The Art of War."
A wolf skin coat.
A frowny face button.
A hammer
A stock market portfolio.
A pair of crocodile skin boots.
A dagger
A gold coin.
A baby bottle
A severed bird beak.
A deer horn
A saddle
A lion's tooth.
An acorn.
A stuffed owl.
A book marked, "Harry Potter and the Order of the Phoenix"
A bible
A piece of paper marked, "I.O.U."
And a box of Raisin Bran Cereal.

In the third dream they find themselves on a tall mountain, and the wind is howling. Which way do they go to climb down?

Downtime Points
------------------

Getting them: You automatically get three for free each month. Period.

You can also get them by doing the following:

A) Puppet Factions. Keeping track of ALL the factions in a game this hard is difficult.

I will allow you to puppet one country, one corporation and one miscleneous minor group like policlubs. Basically this can be detailed in terms of what they are planning that month or it can be as little as a paragraph. You can earn two DP's this way. One very detailed plan or three high level ones will earn two. A single paragraph can earn 1.

B) Flesh out NPCs. Up to 2. At least one must be one I can use in an encounter against the party. You can earn up to 2 this way.

C) Rumors. Plot seeds and rumors sent to me to make the game more interesting, and that I might use to speed things up. You can earn up to 3 this way.

D) Increase Darkness. I have will have a hidden timeline. Certain events will happen around the world including the ultimate destruction of the world as the 'darkness meter' increases. You can earn up to 2 this way.

E) Increase Regional Chaos. Every major region (North America, South America, Central America, East Europe, West Europe, North Africa, South Africa, Pacific Islands, China, South East Asia, Middle East, Other (Space/Antartica/Deep Sea Islands) has a chaos rating. As it increases, worse and worse things happen. You can earn up to three this way.

I am potentially open to suggestions of other ways to earn DP, but they should be along this vein.

You can never have more than 10 DP's per month. Unspent DP's only carry over 1 month, so you can never have more than 20 saved up.

Ways you can spend them.

Individually

1)Acquire Contact: Contacts are extremely useful because within their sphere of influence, they can achieve any of the other things that a DP can do for you at no cost to yourself. The downside of this, of course, is that if you use a contact, there is an increasing chance they will ask you to do something for them in return.

2)Upgrade Contact: You can increase either the loyalty or connection rating of an existing contact for each DP spent.

3)Research: Pretty flexible. You can spend a DP to research anything from a new spell, combat technique, item, technology etc. Vastly increased if you have the resources of your own lab or a university at your disposal. Each DP spent represents a month of your or someone else's time spent. You can thus accomplish several months of research at a much faster pace than normal.

4) Gather Information: You can gain a great deal of information on a wide range of topics. Naturally, if you have skills that are more suited for a particular topic, you will be more successful in this regard.

5) Craft Item: This involves making something, either commissioning it or having someone else do it, or making it yourself. This can be anything from your own journal to a play to a magic item. Unique items (besides magic items) will almost always have a beneficial result. Each DP spent represents a month of in character crafting time on your or someone else's part. You can thus accomplish several months of crafting at a much faster pace than normal.

6) Personal Mission: You can undertake your own micro quest. Establish a plan, and I will make rolls for you to determine the result. This can be quite flexible, but this also involves risk to your person; almost never death, but you could, for example, theoretically start the game with damage or loss of an item. Then again, the gains can potentially be quite exceptional as well.

7) Acquire a Knowledge Skill. 1 point for each DP spent. You should never have to waste Karma on knowledge skills.

Group

Everyone can contribute DP towards these.

1) Increase the stakes. For 5 DP's, everyone earns an additional 1 Karma per session. Then it goes to 10, 15, 20 etc etc. It increases the speed at which everyone earns Karma but also the toughness of the bad guys you face.

2) Vehicles. Each DP spent represents up to 10,000NY towards group modification, customization or acquisition of specific vehicles.

3) Bases and Resources. Each DP spent represents up to 10,000NY towards group modification, customization or acquisition of specific bases and group resources.

4) Group Edge Pool. For 5 DP spent, you get one group Edge pool which can be used to solve problems by majority vote at the table during the session. The cost of this goes up 5 for each one acquired 10, 15 etc).

5) Increase the group public rep. Also at a 5 DP increase cost for each spent. 5/10/15 etc.

Metaplot

1)Advocate Organization: All organizations are starting out with an effective 'matrix' in political strength of a certain strength. I will publish that in the first news post. I will track Corps, the 5-6 strongest nations, and other organizations I deem relevant for you to now about. For the first month you won't know what these faction ratings are.

2) Weaken Organization. The reverse of the first.

3) Lower the darkness rating .5. Thus it costs 2 DP's to lower it 1, wherein you can gain 1 DP by raising it one.

4) Lower regional chaos.

5) Advance the Tech track. I will also be creating a hidden tech timeline with technological innovation occurring.

6) Advance the Magic track. I will also be creating a hidden tech timeline with magical innovation occurring.

7) Advance the Reckoning track. There are a lot of scores to be settled and issues that need to be resolved. This will be a hidden track.

Important Note:

Reading this far was wise, because when you reply to me the first time AND when you send in your spent DP's each time I want it to be emailed to me only. If you send it to everyone in the group, you will be penalized 1 DP. This is an increasing penalty so if you accidentally do it twice in a row you will be penalized 2 DP's etc etc.

Bottom line: Send me your responses privately. You can discuss how to spend it amongst each other as much as you want, but when you actually decide how to spend it, I want "Official" somewhere in your subject line.

I hope you enjoy it. :)