Ride the Tiger
Sunday, August 2, 2026
Sunday, July 5, 2026
[Poem] Bojo's Prophetic Dreams - Electric Boogaloo
The worst was avoided
Only for worst than the worst to rear its ugly heads
Where in the world is Stash Sandiego?
Be assured he is not found in a striped white and red shirt
Hiding in a crowd
The hidden hand from fate of fate
Her archon and her mouth are both blind
But the smallest amongst us see
A secret mission between the cracks
For what is not must not be
Take the hour glass of Father Time
And sideways curtain frame
Step into the Pale Lodge
Which not even gods can tame
Shall we make a bargain
Or shall you spurn my knife
Tell me no upon the
I will not ask the thrice
What I tell you three times is true
But the sister rolled the dice
Now the world spins on the hidden thread
That all the eyes dont see
For what is to come shall be
Weave, and Cut and Loom it out
The tapestry is our sea.
The door of shimmering blue
The entropic hand upon shall sue
Never think what you cannot do
What is shall be at price.
Saturday, February 28, 2026
Secrets of the Weird Wizard - GenAI Makes My Charsheet
Take this with a dump truck of salt but I found the result so fascinating I couldnt not post it ;)
╔══════════════════════════════════════════════════════════════════════════════════╗
║ SHADOW OF THE WEIRD WIZARD — CHARACTER SHEET ║
╚══════════════════════════════════════════════════════════════════════════════════╝
NAME: Rhombus Ticks
ANCESTRY: Human
LEVEL: 10
SIZE: 1 SPEED: 7 (base 5 + Skirmisher +2)
═══════════════════════════════════════════════════════════
ATTRIBUTES
═══════════════════════════════════════════════════════════
Strength: 10 (+0)
Agility: 13 (+3) ← primary Rogue attribute
Intellect: 20 (+10) ← raised to 20 by Mastermind (Level 10)
Will: 12 (+2)
NOTE: Mastermind's "Genius Intellect" lets you substitute
Intellect for Agility or Will rolls in combat.
"Best Idea Ever" lets you use Intellect for ANY
attribute roll outside of combat (1/minute).
═══════════════════════════════════════════════════════════
DEFENSE & HEALTH
═══════════════════════════════════════════════════════════
Natural Defense: 11 (Rogue base)
Armored Defense: 13 (Leather armor: 12 or +1; Rogue base 11 → 13)
Starting Health: 14 (Rogue base)
Health Total (Level 10):
Level 1 Rogue: 14
Level 2 Rogue: + 4 = 18
Level 3 Bard: + 8 = 26
Level 4 Bard: + 8 = 34
Level 5 Rogue: + 4 = 38
Level 6 Bard: + 8 = 46
Level 7 Mastermind: +12 = 58
Level 8 Mastermind: +12 = 70
Level 9 Bard: + 8 = 78 (assumed Bard 9 = +8)
Level 10 Mastermind: +12 = 90
TOTAL HEALTH: ~90
═══════════════════════════════════════════════════════════
BONUS DAMAGE DICE
═══════════════════════════════════════════════════════════
Level 2 Rogue: +1d6
Level 3 Bard: +1d6
Level 5 Rogue: +1d6
Level 7 Mastermind: +1d6
TOTAL BONUS DAMAGE: 4d6
═══════════════════════════════════════════════════════════
LANGUAGES
═══════════════════════════════════════════════════════════
Common — standard tongue, birthright
Arcane — gained from Rogue Technique: Magic Use (Level 2)
Archaic — gained from Profession: Philosopher
Old Tongue — could be gained from Profession: Astrologer
(or second profession background)
+ Any Three — from Bard Training (Level 3); suggested:
Kingdom (the language of bureaucracy and governance)
Sylvan (the language of faeries and the unseen)
Alchemical (the cipher — suits a forensic analyst)
+ Any One — from Bard Level 4; suggested:
Druidic (for understanding factions that "meddle")
+ Any One — from Bard Level 6; suggested:
Secret language of your choice / thieves' cant
─────────────────────────────────────────────────────────
TOTAL LANGUAGES KNOWN:
Common, Arcane, Archaic, Old Tongue, Kingdom, Sylvan,
Alchemical, Druidic, + 1 secret language of your choice
─────────────────────────────────────────────────────────
═══════════════════════════════════════════════════════════
PROFESSIONS (Background)
═══════════════════════════════════════════════════════════
PRIMARY: Philosopher
You studied the nature of reality, space, time, and ethics,
and the question of what it means to be.
LANGUAGE GAINED: Archaic
EQUIPMENT: Writing kit (included in gear below)
SECONDARY: Politician
You know how to navigate the ins and outs of bureaucracies.
You might have held political office or aided those who did.
EQUIPMENT: Set of superior clothing
═══════════════════════════════════════════════════════════
NOVICE PATH: ROGUE (Levels 1–5)
═══════════════════════════════════════════════════════════
Natural Defense: 11 Starting Health: 14
Languages: Common + one other (Archaic, from Philosopher)
── LEVEL 1 ──────────────────────────────────────────────
Cunning Dodge
When you dodge, increase boons on your Agility roll by 1
OR increase banes on the roll made against your Defense/Agility by 1.
Trickery
Make any attribute roll with 1 boon. When used to attack,
the attack deals an extra 1d6 damage.
[In combat: recharges start of next turn. Outside: recharges in 1 min.]
── LEVEL 2 ──────────────────────────────────────────────
Health: +4 Bonus Damage: +1d6
Rogue Technique: MOCKERY
While not injured, gain +1 action per turn — but one action
MUST be used to hinder.
When you hinder a creature, it makes an Intellect or Will roll
(your choice) with 1 bane.
• Success: target is immune to this hinder for 24 hours.
• Failed Intellect roll: target becomes WEAKENED (luck ends).
• Failed Will roll: target becomes VULNERABLE (luck ends).
While vulnerable this way, it attacks targets other than you
with 1 bane.
At Level 5: Use a reaction to hinder a creature within 5 yards
when it makes an attribute roll. Attacks against hindered creatures
deal an extra 1d6 damage.
Rogue Technique: MAGIC USE (bonus pick at level 2)
Add Arcane to your languages.
Discover one tradition. Learn two novice spells.
At Level 5: Learn one expert spell.
── LEVEL 5 ──────────────────────────────────────────────
Health: +4 Bonus Damage: +1d6
Combat Opportunist
When you get a success on any roll in combat, move up to
half your Speed (with Slippery trait) OR cause one enemy in
reach to take 1d6 damage. [Luck ends after use.]
Mockery Upgrade (see Level 2 above)
Magic Use Upgrade: +1 expert spell
═══════════════════════════════════════════════════════════
EXPERT PATH: BARD (Levels 3–6, +9)
═══════════════════════════════════════════════════════════
── LEVEL 3 ──────────────────────────────────────────────
Health: +8 Bonus Damage: +1d6
Languages: Any three (see Languages section above)
Bard Training (Magical)
You can play any instrument, sing, dance, act, juggle, or
perform in any style. Rolls related to performing: 1 boon.
If you perform for 10+ minutes, every non-friendly creature
present makes a Will roll. On a failure, it becomes friendly
to you and counts as your ally (until you or an ally harms it).
[Success: immune for 24 hours.]
Legends and Lore
Ask the Sage one question about a legend, magic, history,
a people, or a place. Make a luck roll.
• Success: Sage tells you one fact.
• Failure: lose access until after you rest.
── LEVEL 4 ──────────────────────────────────────────────
Health: +8
Language: Any one (see Languages section)
Tradition: One Spells: One novice
Manipulating Music (Magical)
Use an action to perform magical music (with or without
an instrument). Lasts until end of your next turn; extend
by spending your action each turn (max 1 minute).
While performing:
• Your attacks deal an extra 1d6 damage.
• Each ENEMY within 5 yards makes a Will roll. On failure:
becomes VULNERABLE until the performance ends.
[Immune for 24 hours on success.]
• Each ALLY within 5 yards makes attribute rolls with 1 boon.
[Ends if they cannot hear you.]
Uses per rest: equal to your level (10 at Level 10).
── LEVEL 6 ──────────────────────────────────────────────
Health: +8
Language: Any one (see Languages section)
Spells: One expert
Inspiring Note (Magical)
[Partial text in source — when an ally under Manipulating Music
gets a success on a roll to attack, you can trigger a bonus effect.]
═══════════════════════════════════════════════════════════
MASTER PATH: MASTERMIND (Levels 7–10)
═══════════════════════════════════════════════════════════
── LEVEL 7 ──────────────────────────────────────────────
Attributes: +1 to three attributes (applied: Agility +1, Will +1,
Intellect +1 — already reflected in scores above)
Health: +12 Bonus Damage: +1d6
Language: Any one
Genius Intellect
Make Intellect rolls with 1 boon.
Impose 1 bane on rolls against your Intellect.
In COMBAT: may substitute Intellect for Agility or Will rolls.
At Level 10: 3 boons on Intellect rolls; 3 banes on rolls against it.
Best Idea Ever
Outside of combat: substitute Intellect for any attribute roll.
[Once per minute.]
Intimidating Intellect
When a creature fails an attribute roll against your Intellect,
it becomes FRIGHTENED of you (until it succeeds on a Will roll).
── LEVEL 8 ──────────────────────────────────────────────
Health: +12
Stratagems
Each of the following can be used ONCE per combat. Regain
all uses when you use them all.
[1] REDIRECT: When a creature rolls to attack you or rolls
against your Strength, Agility, or Will — it must use
your INTELLECT SCORE as the target number instead.
[2] REACTION BANK: When you use a reaction, gain one
additional reaction (use before end of round or lose it).
[3] PRECISION STRIKE: When you get a success on a roll
to attack, the target takes an extra 3d6 damage.
[At Level 10: 6d6 instead.]
[4] CLEAR HEAD: When you gain an affliction, the affliction ends.
[5] UNTOUCHABLE: When you take damage, you take no damage instead.
── LEVEL 10 ──────────────────────────────────────────────
Health: +12
Staggering Intelligence
Your Intellect score increases to 20.
═══════════════════════════════════════════════════════════
EQUIPMENT & GEAR
═══════════════════════════════════════════════════════════
── WEAPONS ──────────────────────────────────────────────
Rapier (main hand)
Damage: 2d6 Traits: Nimble, Piercing
Req: Agility 12 Price: 1 gp
[Precision and reach — the weapon of someone who waits
for the right moment and then commits absolutely.]
Dagger x2 (off-hand / concealed)
Damage: 1d6 Traits: Light, Nimble, Thrown 5
[One on the belt. One in the boot. Standard operational kit.]
── ARMOR ─────────────────────────────────────────────────
Leather Armor
Defense: 12 or +1 Price: 2 sp
[Light enough to move in. Heavy enough to matter.]
── TRINKETS ──────────────────────────────────────────────
Circlet of Thought
While worn: your Intellect is 15 if normally lower than 15.
[Superseded at Level 10 by Staggering Intelligence, but worn
from Levels 1–9 as the engine of everything you are.]
Mask of Tongues
While worn: anyone who hears you and knows at least one
language understands what you say. No shared tongue required.
[The forensic analyst's greatest tool. Every lecture lands.
Every accusation is comprehensible. No one can claim they
didn't understand.]
Chameleon Cloak
While hidden AND wearing this cloak: you are also INVISIBLE
until you are no longer hidden.
[You document from the shadows. You publish from the shadows.
You are only visible when you choose to be.]
Skeleton Key (carried, not worn)
Fits into any lock. One action to lock or unlock.
After first use: make a luck roll each time. Failure = key breaks.
[Every institution has a door. You have the key.]
Apotropaic Brooch
While worn:
• Take half damage from magical sources.
• Impose 1 bane on magical rolls made against you.
• Make rolls to resist magical effects with 1 boon.
[Your philosophical framework is your ward against
institutional enchantment. You've been inoculated.]
── OTHER GEAR ───────────────────────────────────────────
Writing Kit
Ink, quills, parchment. For the work. Always the work.
[From Philosopher profession.]
Set of Superior Clothing
Well-made. Presentable in any boardroom, court, or hearing.
[From Politician profession. The armor you wear to meetings.]
Occultist's Kit
For understanding things others deem forbidden.
[Acquired. You know how this works by now.]
Star Charts (bundle)
Useful for navigation, divination, and establishing
that you've been watching longer than anyone realized.
A Musical Instrument
Your choice. Suitable for Bard Training.
[Suggested: a lap harp. Portable. Intimate. Disarming.]
═══════════════════════════════════════════════════════════
SPELLS & TRADITIONS
═══════════════════════════════════════════════════════════
Traditions Known:
— One from Rogue: Magic Use (Level 2) — suggest: Illusion or Telepathy
— One from Bard (Level 4) — suggest: Enchantment or Divination
Spells Known:
— 2 novice spells (Rogue Level 2)
— 1 expert spell (Rogue Level 5)
— 1 novice spell (Bard Level 4)
— 1 expert spell (Bard Level 6)
NOTE: Spell selection left open — choose traditions and spells that
fit your Mastermind + Bard + Rogue configuration. Divination and
Enchantment traditions are the most thematically consistent.
Telepathy works if you want to lean into the surveillance angle.
═══════════════════════════════════════════════════════════
PERSONALITY (Optional Flavor)
═══════════════════════════════════════════════════════════
Affability: Warm, but deliberate. You choose whom to trust.
Dependability: Relentless. You finish what you document.
Outlook: Realistic. You see systems for what they are.
Receptiveness: High for genuine argument. Zero for bad faith.
Sociability: Present in groups; operates most clearly alone.
Religious Belief: Christoicism — kindness as the arbiter of necessity.
═══════════════════════════════════════════════════════════
BACKGROUND (Rolled or Chosen)
═══════════════════════════════════════════════════════════
Rogue Background (your choice of d6):
"You honed your abilities observing the contradictions of those
in power — what they said versus what they did. You don't steal
gold. You steal credibility and return it to the record."
Bard Calling:
"You did not choose to perform. You chose to document. The
performance was what happened when documentation became
undeniable."
Mastermind Origin:
"You simply kept asking the same question — what is actually
happening here — until the answer arrived and nobody else
could refute it."
═══════════════════════════════════════════════════════════
QUICK REFERENCE: CORE MECHANICS AT LEVEL 10
═══════════════════════════════════════════════════════════
Defense: 13 (leather armor)
Health: ~90
Bonus Damage: 4d6
Speed: 7 yards
Attributes:
STR 10 (+0) | AGI 13 (+3) | INT 20 (+10) | WIL 12 (+2)
In combat:
— Trickery: any roll with 1 boon
— Mockery: +1 action, must hinder; hinder causes Weakened or Vulnerable
— Manipulating Music: enemies Vulnerable, allies roll with boon
— Cunning Dodge: extra boon or bane when dodging
— Combat Opportunist: on any success, move or deal 1d6 extra
— Stratagems (5 options, reset when all used): redirect, extra reaction,
+6d6 damage, clear affliction, negate damage
— Genius Intellect: Intellect in place of Agility/Will
— Intimidating Intellect: failed rolls against INT → Frightened
Outside combat:
— Best Idea Ever: Intellect for any roll (1/min)
— Legends and Lore: ask the Sage a question (luck roll for answer)
— Bard Training: 10-min performance makes creatures friendly
— Mask of Tongues: universal comprehension, always
— Skeleton Key: any lock
Intellect rolls: with 3 boons (Level 10 Genius Intellect)
Rolls against your Intellect: 3 banes imposed on attacker
══════════════════════════════════════════════════════════════════════════════════
RHOMBUS TICKS | HUMAN ROGUE 5 / BARD 6 / MASTERMIND 10 | LEVEL 10
"The institution always reveals its contradictions. I simply hold the pen."
══════════════════════════════════════════════════════════════════════════════════
Sunday, January 25, 2026
[Poem] Bojo's Prophetic Dreams (3 of 3)
by Emmit Other
Have you ever been
Enchanted
When your mind is not your own
The best case of case of cases
Is when your will is almost there
It is at the tip of your breath
It is less than not being free
Because even the most enslaved slave
Might have luck upon escape
But if you are enchanted
Your will is not your own
Even if it is but a single compulsion
Those who have been enchanted
Will know
Of the geasa
The compulsion
The weight in your mind
Like an overbending knee
Moving your mind with an Elephant hook
Except The Hook is in Your Brain
You are the Elephant
And its purpose is to train
There have been four missions
That the bones have done so far
The first was a gas station
A way station and an inn
The jibb of rot was betrayal
We met our rival and our foe
We found the ancient tatue
And stood our own toe to toe
We gained two allies
Who with us on our journey went
And then we parted ways for a while....
The secound chorus of our stanza
Was the journey to the cult town
A quiet peaceful villagien
With somethingr rottin underground
This wa when Lord Death
Became moret han a distant shadow
He tapped me on the shoulder
And moved melike a widow
The wound in the world was healed
Good work done means more work
Thats the reward
To work for the right to work
Is that how the song goes?
And goes
And goes again....
And then we parted ways for a while....
And the third mission was through the looking glass
To the world of upside down
Where I could hear the whispers
To sometimes not make a sound
A whisper of the pulse
At the edge of the universe
Told me to keep my mouth shut
And I learned some wisdom
I am not smart
But if I take my time to think
I can be wise
And hat is better than nothing
And we found new friends and old
And wounds were healed
And miracles bestowed
We hit every mark
And hade earned a rightful win
But then the world turned sidewase
And one roll ended it all
And so from the Blue Rook's tap
The clock was turned upside down
And I prereemmbered to make a deal
With the Archivist Below
And so I am enchanted
For a year and so I know
Once a day I check the scroll
To keep the burning at bay
And still also do the will of Death
And just try to live my day
And the universe was made right
except of course for me
For a year anda. day
I must listen
And obey
The fourth mission was special
And four doors we received
One of Strife in dungeon crawl
To an anicent viking tomb
Except somehow that was Death
So the pattern double blinds
One of mystery
And sorceryLikely the echoed orc plague
The ghoul cult seems but simpel strife
But either way the flame is clear
Fate has paid a mission
And the price you paid twice now dear
Or is it all the prophet
The rela one not you fool
Or is it the Knight errant
Or one of the crew
The Bearer of the Horn
As Roland's Tower of old
Or is it the shadow of the mystery
Of the final door of death
the roughe bleoved by death
tolerated and amused
watching aptiently
for a final lien to be crossed
ticking clocks
shooting star
will you soon be lost?
The gadgeteer triumpant
With her cat and snake a blaze
The shadow knight you do not see
Some save his name is
The Knight of Fate is bound no lessAnd then
Kung Fu Anastasia
Is tied to humanity's bane
A surce is a cusrse for a reason
a violation of a law
humanity has hubris
the land is the ing
the king is the land
Someone killed the royal line
The horn th ehorn th ehorn is more
than you think it is and not
Soon the necromancer
May revenant a death
To avoid a vital contract
That which fate has weft
a shotgun is a shadow
but the point of this is t his
four towers
for doors of fate
four has turned to five
is there then a final door
that we ahve not contrived
but when you are enchanted
you cannot say some things
for if you choose a certain door
obligations it will bring
But the one who spins the balance
is the shadow fae that was a human
that is something more that leads the group
even though that is acussin
for thereis no one officially
who captains our motley band
But I lend an ear to the ground that says
You should listen to understand
The Rhythm of the World
Friday, January 16, 2026
[Poem] Bojo's Prophetic Dreams (2 of 3)
by Emmit Other
Hop to the hip to the bip to the bop do the rhythm to the world
there's a rhyhtm to the world.
There's beauty in chaos
That is true
But when a shovel hits you in the face
You forget about
The Rhythm of the World.
Time.
Time was the one thing there was never enough of. You were not dumb.
Not really.
You just didnt't think quikly.
You felt the world go by
Like you were the slowest of turtles
But smarter than other people thought
And so you never got a break
And so you made your way in the world
And you became Grave Robber
And you made a pact
And the pact you made as
To repay the descration of Death
With the Sanctifaction of Death
But it took a few days
For you to understand the word Santication
But once you had it
You had it and mastered with the strength of the Eearth itself
You dug into the deeper truths
Where once you dug into thought
Then you dug into mystery
But you do not understand this when you are awake
And you only dream it when you are asleep
And hear whipsers of voices
Vices of deep
Deep and powerful things
You hear the Dreamer
And the Dreamer is in your mind
And your mind is not built like the others
For you are the judge who refuses to call himself a Judge
But it is not a verb but. noun
And sometimes there were times
When Jstice
Was only a thing oyu could do yourself
Sometimes Kings Failed
Sometimes Churches or Priests broke their word
And in those times
The Only Justice That You Had
Was the Justice You Carried
Witin Yourself.
Sunday, January 11, 2026
[Poem] Bojo's Prophetic Dreams (1 of 3)
by Emmit Other
Dreams are where the metadata of infinity
Lives, dies and lives again
When everything is true
And a thought away
It isnt about what is real
So much as
How it connects
Turtles all the way down
Turtles all the way up
Roshomon the halls of dream
Every dreamer a lord
The Dreamer dreams the walls that stay
The Four Towers
And the Four Corners of the Earth
Cair Paravel had four thrones
Each a tower of the compass roles
Numbers are a higher octave than dream
But even dreams can have math
Even if it uses dream math
Bojo the digger connected to a tree
Kississing Mississippi to try and be
Something other than history
Child Roland to the Dark Tower Came
A field in a million roses for each world
A golden brick road
Or was it Silver?
We're off to see the wizard
We're not in Kansas are we
Through the looking glass
And The Cults the thing
Ease on down the road
Through the Mirror
Straight on and to the second closet on the left
Till morning
The deep magic
Woudln't it be Lucky if there was a layer
On a layer
On a layer
Its not the loop of time this time
But recursion of the infinite iteration
When you seek revenge
Dig two graves
Both of them for your enenmy
Even when your enemy
Is the Peculiar Purlple Pyram
of Porcupine Geek
Bite the head of a chicken
Don't be so dramatic
Prestochango rearrango
The blue haze appears
And obscures the yellow sign
Hitch a ride on the Star Twin's magic carpet
And turn that frown to the Upside Down
Monday, December 1, 2025
One Shot: Debt For Life
This is a Funnel Game run by Josh that is based on the game Mothership. Our characters are chemically induced to Amnesia. This covers a trailer followed by actual play and is amazing. So far we have played two of three sessions and it is reminscent of Hellraiser+Cube+Saw. Not for the feint of heart but with music from Paul Mercer and several other amazing sources it is one of the best limited games I have ever played.


