Χαος sows the seed of a strong belief into the minds of the Shardi by posing the question, "What or who controls the passage of time?". Perhaps they should go out and make pilgrimages around to the world to his nurmerous Obelisks, searching for wisdom and answers.
The Shardi consider this idea and begin to make a slow monotonous trek, taking a very long time indeed, walking from obelisk to obelisk, contemplating the nature of time.
In the mean time, a truly golden age of commercial prosperity takes place in the world. In the years that the Shardi move about in their pilgrimage, people buy and sell much goods, build houses, find luxuries and enjoy the benefits of peace. Though Shardi come from many clans and locations now, the Pilgrimage of Obelisks now unites them on some levels once again.
Into the minds of the dragons, Χαος imparts the lost knowledge of their three patron Dragons; Hyperion, the brilliantly shining white dragon of Light. Erebus, the shadowy and mysterious dragon of Dark. Chrysos, the illustrious dragon of Gold. Χαος speaks of their slumber at the center of this world, and of the quest the Dragons should go on to waken them.
The dragons hear this and think its a swell idea. Of course, being all immortal at this point, they take a long time to decide exactly how they're going to do it, so they ponderously study and contemplate and eventually decide to try to find out the location of their three ancestors. They begin to use their innate powers to tunnel deep into the earth, creating a massive network of tunnels behind them.
The Alexandrians have a great time exploring these tunnels over and over again.
Banio decides that since he can't destroy the world, he's going to corrupt it. So he very carefully thinks with his tiny tiny brain and gets a flash of evil genius. He is, after all, made up of the discarded energy from the titans themselves.
He looks at the races and decides to make an unholy balance. There are two sides to every story, or rather, there will be. His side, and everyone else's. So he creates the Law of Balance which states that for every gift the titans gift to a race, they will develop a corresponding flaw. This is designed to go into effect during the interim between Eras.
Banio creates the Law of Balance, because there are Two Sides to every story.
In the mean time, in an utterly shocking move, the Metal Men have dug underneath Tiitloc's obelisk using special saps made of Light and Dark matter which allow them to dig tunnels with astonishing speed. They have dug a massive tunnel underneath the obelisk, which in turn causes it to collapse.
The titanic city at the top is filled with hundreds of thousands of Alexandrians, Shardi and Elementals, all of whom are instantly killed. On the other hand, with the collapse of the Blue Obelisk, the magnetic shield protecting the world vanishes in an instant, causing massive storms to begin building all over the world. Lightning from the newly created Blue Matter, which fills the valley of Tiitloc, shoots through the metal men, killing all of them, save one named Skaar, who rushes into the depths of the earth in the tunnels they made.
There are still many alive in the Valley of Tiitloc, however and using the tools provided them in the Cave of Preparation, they use their engineering skills to build a dome to shelter themselves from the storms with Blue Matter from the shattered obelisk.
Life becomes very difficult on the surface, with many seeking shelter in the huge cave complexes left by the dragons as they tunnel to the center of the earth. Other cities buy large amounts of Blue Matter from the valley of Tiitloc to shield their cities from the storms, and in the process the Valley of Tiitloc becomes richer than any other region on the planet.
Blue Matter becomes the currency of the realm.
But then, as the dragons tunnel downward, an enterprising Alexandrian discovers a strange new material. It is extremely curious because it works as an anti-entropic force. The way the force works is that when a sentient being performs an action that increases entropy they feel pain in proportion to the the increase in entropy. This is not a simple linear calculation, Creative efforts significantly offset the entropy of their creation.
So stacking a hundred rocks into a wall does not cause any pain, but knocking down that same wall causes something like a mild twinge.
Killing another being unnecessarily of course, causes a great deal of entropy and causes pain in proportion to the complexity of the being destroyed. (Kill a mouse, get a toothache, deicide would be torturous). The Alexandrians call this material Entropium and love it. They each forge an amulet made out of the stuff, and soon the anti destructive force begins to spread around the world, bring a second era of great peace.
Killing and violence happens, but at a significantly reduced amount. Those who take the lives of others use patsy's, pawns and labyrinthine conspiracies. A series of cartels come into existence each trying to jockey into position over the other.
Alexandra is horrified by all the carnage before her and that her people are doing peaceful things. To reinforce this she creates the Karmic Law of Three, which states that any good done by someone comes back to them as good three fold and bad done by someone comes back as bad three fold.
Alexandra's creates the second law created, and it is an extremely powerful one. The effects are not immediately seen, but the worst of the worst (primarily those who run the Cartels) tend to have this feeling of impending doom and it tempers their actions somewhat. Ironically, conversely, those who do the most good feel ashamed since they now sense on some inner level that they shall be rewarded for doing what was the right thing anyway. Eventually this foreshadowed feeling goes away and they ignore it, however the law starts out early in little ways with the most Machiavellian plans going wrong at the worst times and some who do good getting a reprieve at just the right moment. The Dragons seem the least affected by this, but they are the first to notice it. They postulate that since they are immortal, the law has longer to reward or punish them, respectively.
Alexandra scoops up some Entropium and makes a calming living shield around the planet to shield it from harmful things that attack it.
The living shield is created. The storms that have wracked the planet for a tenth of a dragon life time, a Shardi Week, and three generations of Alexandrians finally ends. Life outside of the Blue Matter domes becomes tolerable again, and a small but insane group of Tiitlocian followers begin rebuilding the Obelisk of Tiitloc, albiet using actual rock instead of Blue Matter. It is insanely slow going.
Alexandra sends out psychic wavelengths to the Alexandrians to gift them with exceptional wisdom in the form of higher consciousness that they might be able to become problem solvers, scholars and poets.
The Alexandrians suddenly become very wise. They're not particularly immediately sure what to do with this knowledge but enjoy the greater connection with Alexandra (while it lasts) and so develop great songs, stories and works of art. The Book of Proverbs is created, and the greatest of all secrets of wisdom are added to its pages.
Friday, February 24, 2012
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