Sunday, January 11, 2026

[Poem] Bojo's Prophetic Dreams (1 of 3)

 by Emmit Other

Dreams are where the metadata of infinity

Lives, dies and lives again

When everything is true

And a thought away

It isnt about what is real

So much as

How it connects

Turtles all the way down

Turtles all the way up

Roshomon the halls of dream

Every dreamer a lord

The Dreamer dreams the walls that stay

The Four Towers

And the Four Corners of the Earth

Cair Paravel had four thrones

Each a tower of the compass roles

Numbers are a higher octave than dream

But even dreams can have math

Even if it uses dream math 

Bojo the digger connected to a tree

Kississing Mississippi to try and be

Something other than history

Child Roland to the Dark Tower Came

A field in a million roses for each world

A golden brick road

Or was it Silver?

We're off to see the wizard

We're not in Kansas are we

Through the looking glass

And The Cults the thing

Ease on down the road

Through the Mirror

Straight on and to the second closet on the left

Till morning

The deep magic

Woudln't it be Lucky if there was a layer

On a layer 

On a layer

Its not the loop of time this time

But recursion of the infinite iteration

When you seek revenge

Dig two graves

Both of them for your enenmy

Even when your enemy

Is the Peculiar Purlple Pyram

of Porcupine Geek

Bite the head of a chicken 

Don't be so dramatic

Prestochango rearrango

The blue haze appears

And obscures the yellow sign

Hitch a ride on the Star Twin's magic carpet

And turn that frown to the Upside Down

Monday, December 1, 2025

One Shot: Debt For Life

This is a Funnel Game run by Josh that is based on the game Mothership.   Our characters are chemically induced to Amnesia.  This covers a trailer followed by actual play and is amazing.   So far we have played two of three sessions and it is reminscent of Hellraiser+Cube+Saw.   Not for the feint of heart but with music from Paul Mercer and several other amazing sources it is one of the best limited games I have ever played.

Debt For Life

Saturday, May 3, 2025

The Empty Chair

 The Empty Chair

by Emmit Other


There is an empty chair at our gaming table

For our friend

That we knew was in dire straights

Wasnt getting out like we thought

But getting out into the final checkout

In 

The

Sky

only to find out from his beloved

That there will be no more adventures

No more jaunts into the unknown

No dragons slain

No rogues careened with of a questional gangreen variety

We raise a glass in our home hallowed halls

We raise a glass in our hearts

And we raise a glass for the iron company

We will put a place of honor in his memorial

And every time we face impossible odds

Every time we would back down when logic would dictate

We ask ourselves

What would Jon do

And go a little bit farther

And track a little more wonder

And live a little bit more free as a result.

To Jon. To Quix. To our musical departed Finnigan the Rogue.

in his wake we mourn his dust.

See you on the other side of that second star at morning.

Saturday, March 8, 2025

Dnd Blog

 This blog belongs to a friend of mine in a game I am in, more to come links for that plus notes on dungeon delving and former logs from mushes

https://fantasticwargameswmass.blogspot.com/

Friday, November 29, 2024

Sardonia Online - Character

Name: Whiplash Decree

Race: Human

Alignment: Lawful Good

Class: Warlock (Undying)

Clan: Original: Unknown, Current: Snow Shepards

Background: Crinimal (sp)

Str: 12 +1

Dex: 13 +1

Con: 15 +2

Int: 10

Wis: 8 -1

Char: 16 +3

Proficiency Bonus: +2

Feat: Prodigy

Skills: Stealth (Criminal), Deception (Criminal),  Intimidation (Warlock), Investigation (Warlock), Sleight of Hand (Prodigy)

Tools: Thieves Tools (Expert/Prodigy, Criminal), Forgery Kit (Prodigy), Cards (Criminal)

HP 10

Cantrips: Spare the Undying, Eldritch Blast, Minor Illusion

Spells: Charm Person, Puppet, False Life, Ray of Sickness

Desired Uncommon Magic Item: Bag of Holding

Background: Whiplash was born on the first tier with early memories of ties to another clan but no idea which.  His earliest memory was being buried alive in a tomb by his mother, Iladria, and spared by a ghostly spectral light that promised great things for him as he scrambled out into daylight.  He spent his formative years acting as a Champion for weaker children in the warrens of the first tier.  He used his gifts from the unknown patron to equalize the bigger bullies who used physical force having acquired such warlock powers at an extremely young age.  

His gifts caught the notice of the authorities, who formally adopted him into the clan and he was reborn in the third tier.  However, what he thought was supposed to be an education was nothing of the kind.  He was put to work immediately acting as a liaison for the school with the criminal elements of the first and second tier to smuggle contraband in and out.  He grew to hate the life forced upon him as a criminal, but he felt he was under the thumb of Korlash, procurer for the school.

Over time, he became very good at his job, making contacts all over the first three tiers and learning how to forge documents to go wherever and whenever he was needed.  As he grew in proficiency, offers to join other organizations grew until finally he took one up on their offer and left the Academy.  Korlash wasn't happy but with the protection of the Amber Knives, there was little he could do.   Things worked out well at first.

However, the Amber Knives were a little too dark for Whiplash's taste.  At first, he tried to look the other way but then they kept asking him to do things he simply found unacceptable.   As it was, he arranged for all of them to end up caught and imprisoned by the watch.  Word got around.  On the one hand, he has a reputation of someone not to be messed with; on the other, many suspect he was responsible somehow for their incarceration since he is the only member of the gang that got away.  Either way, he is now a free agent, but in need of resources in a harsh world.


Wednesday, November 23, 2022

[LARP] Barony of the Winds - Session 0

 Pericuolo Narr writes a provisional charter for the Barony 

[Online LARP for Baronies of Daytona on Discord]


TLDR If Not in the Mood to Read: These are the rules we, the Anarchs of Daytona agree to for the Federated Baronies of Daytona.



Fancier Preamble: We the Anarchs of Daytona hereby commit the charter document of the Parliament of Daytona.  By our liberty do we remain free; by our union do we the movement remain strong.  We as free thinking individuals demand our rights and are prepared to defend them by force of arms in sacred union that the Fires of Revolution never rescind from our collective memory.  



Article 1 - Baronies


1. It is the fundamental right of Anarchs to establish Baronies as they see fit, when they see fit how they see fit.  This charter supercedes none of their rights as such; with certain caveats (See below)


2. The Baronies of Daytona will be Federated and work jointly for the greater purpose of the cause at large.


3. The office of Baron shall be exclusive to the territory of each component barony.


4. The offices of Constable, Architect and Ambassador shall be reserved for the federation at large (Reference Article 3)


5. Each Baron shall have all rights and responsibilities pertaining to their office not the least of which shall include the right of Mandate and Authority as understood write large by the Movement on a global basis; to whit the Baron shall enforce justice, territorial integrity and the rights of the members of each barony within the movement or federation.


6. Any anarch may only be considered a resident or voting member of one barony in the Federation.


7. Charter members of the Federation consist of the Barony of the Winds and the Barony of Halifax.


8. Additional Baronies may be added per majority vote of the Assembly (See Below.)


9. Baronies may retain their own charters and laws but while members of the Daytona Federation rules and regs listed by this charter supersede all Barony laws except the authority of the Baron to execute their Mandate and Authority as duly elected by their office.



Article 2 - The Assembly


1. The Assembly is to consist of all members of the Baronies of the Federation.


2. The Assembly is understood to be the supreme body of the federation since the Federation exists by the free will and power of all anarchs and may amend this charter by majority vote at any time except as agreed to by the federation.


3. Residency requirements for a Barony are to be decided by each individual barony.


4. The assembly shall meet no less than once every ninety days.  No necessity of war or officers may deny the right of the assembly to assemble.


5. Outside of barony borders as enforced by elected Barons, members of the Assembly have the following rights


-The Right to Speech-Any time, anywhere except by Rules of Order constituted by this Charter.


-The Right to free movement to anywhere but the borders of Baronies as dictated by said Barony.


-The Right to free movement outside of Daytona or within Daytona except as dictated by Ratified treaty.


-The Right to Bear Arms anywhere they damn well please except in the havens of others or Free Zones dictated by this Charter or Local Barony.


6. The Assembly is to elect a speaker who maintains the rules and order of the Assembly following rational debate and timely motion of the order of the day since we all have better things to do than just sit around talking.


7. If the Assembly does not elect a Speaker, the Speaker shall default to the Senior Baron (one with the most elected time) in the Federation.  The Assembly is encouraged to elect a speaker that is one an existing Federation officer.



Article 3 - The Parliament


1. The Parliament shall consist of the following


-All Barons of the Federation


-All Officers of the Federation As Designated by the Assembly including:


-Architect at Large (or as subdivided)


-Constable of Defense


-Constable of Offense


-Ambassador At Large (or as subdivided)


-Speaker of the Assembly


2. It is the purview of the Parliament to perform the following


-Ratify plans of War that involve more than the routine actions of the Constable of Offense.


-Ratify Treaties by majority before put at large before the Assembly


-Ratify changes to the Charter as ratified by the Assembly (A change ratified by the Assembly not ratified by the Parliament will not be enacted unless Ratified by the Assembly for 3 sessions no less than 30 days apart)


-Resolve disputes between Baronies as the highest court of the Federation (Barons in such a dispute do not get a vote)


-Conduct initial negotiations for the admissions of new baronies to the federation (but may NOT determine additions of Baronies to the federation which is for the assembly alone)


-Veto the election of officer candidates by the Assembly by Majority (ties always go to the assembly)


-Vote proposals by the Assembly (ties always go to the Assembly)


-Have the right to Declare war by Majority (Ties go to the Assembly at large for vote)


-Have the right to end a Declaration of War (ties go to the Assembly at large for a vote)


3. The Office of the Architect at Large shall


-Provide for the well being of the Federation at large


-Have the ability to leverage a tax of time, resources or other activities as deemed needful and ratified by the Parliament for a duration of less than 30 days and the Assembly if longer than 30 days


-Provide for the spirit of Libertas for the Federation at large


-Provide for the sanctity and preservation of Mortals in the Federation at large and determine violations by Assembly Members of the same


-Facility the economy of the movement within the Federation


-Provide materials for the sustainment of the war effort such as required


-Shall be elected at large by the Assembly, whose term shall not exceed two years on election without confirmation by the Assembly.


-May be put up for election or confirmation by the majority of Parliament for the consideration of the Assembly at any time.


4. The Office of the Constable of Offense shall


-Be in charge of prosecution of war against the Sabbat or other enemies of the movement in times of war.


-Be the supreme commander in the field outside of Baronies (or as delegated by Barons within their territories) in times of war.


-Be allowed to designate special squads for the purpose of war and to create sub ranks that are to be obeyed by participants so long as the rank shall not exceed the length of the 30 days.


-Be allowed to propose sub ranks as needed to the Parliament who must ratify their nomination for any period longer than 30 days.


-Shall be elected at large by the Assembly, whose term shall not exceed two years on election without confirmation by the Assembly.


-May be put up for election or confirmation by the majority of Parliament for the consideration of the Assembly at any time.


5. The Office of the Constable of the Defense shall


-Be in charge of preservation of the peace and goodwill of Anarchy in the Federation writ large.


-May not be banished or subjected to a Call to Arms by the Barons of the Federation without the confirmation by the Assembly 


-Is supreme commander in the field within the baronies unless unusual circumstances force a Baron within their own Barony to take charge.  The default is always to the Constable of the defense.


-Be in charge of preserving the Masquerade


-Be allowed to designate special squads for purpose of war and to create sub ranks that are to obeyed by participants so long as the rank shall not exceed the length of the 30 days.


-Be allowed to propose sub ranks as needed to the Parliament who must ratify their nomination for any period longer than 30 days.


-Shall be elected at large by the Assembly, whose term shall not exceed two years on election without confirmation by the Assembly.


-May be put up for election or confirmation by the majority of Parliament for the consideration of the Assembly at any time.


6. The Office of the Ambassador


--Shall be elected at large by the Assembly, whose term shall not exceed two years on election without confirmation by the Assembly.


-May be put up for election or confirmation by the majority of Parliament for the consideration of the Assembly at any time.


-May be appointed by the Parliament for periods of less than 30 days if unfilled.


-Should not be a joint office held by any Baron or other Parliament officer.  


-Has full negotiating power for treaties and represents the interests of the Federation outside of the Federation.


-Must have decorum, sanity and moral character and wisdom more outstanding any other officer of the federation; suicidal militarism, fanaticism to their private dogma independent of the welfare of the federation, reckless or emberrasing behavior of office will not be tolerated and charges of such can be brought up by the assembly for the dismissal of this office at any time since the Ambassador is the voice and the image of the Federation outside of the Federation.



Article 4


1. The Federation may create other offices or amend this charter by majority vote at any time.  Ratification of such changes must take place in three successive meetings of the assembly or by 2/3rds of the assembly to be considered binding.


2. This Charter is considered ratified if everyone present in the Initial assembly agrees to by majority.


3. A barony may leave at any time by majority vote of the assembly members of its inhabitants but a BARON may not unilaterally do so.  If done in time of war, the remainder of the assembly may decide at will if this action constitutes a declaration of war on the rest of the Federation.