Wednesday, February 12, 2014

[HeroMux] The Economy

-]--------------------[Hero MUX]------------------[-
                                      |
        T H E   E C O N O M Y         |  Kilroy is the third generation of    
            Economy (III)             |  priests whose magic involves        
                                      |  currency. He fights crime on a large
 Name: Kilroy Capital Conneticut      |  and small scale and does his best    
                                      |  work unsung from the shadows.        
  Age: 21                             |                                      
  Sex: Male                           |                                      
 Race: Mage                           |                                      
 Role: Hero                           |                                      
 City: New York City                  |                                      
 Type: Original Character             |                                      
 Reg.: Unregistered                   |                                      
                                      |                                      
                                      |                                      
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 Magic and Mysticism
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      Wiki: http://heromux.com/Kilroy_Capital_Conneticut                  
     Likes: [Classic] [Comedic] [Dark] [Gritty] [Heroic] [Romantic] [Social]
            [Weird]                                                        
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 Kilroy is  Kilroy is the third generation of priests whose magic involves  
            currency. He fights crime on a large and small scale and does his
            best work unsung from the shadows.                              
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  Timezone: Eastern Standard Time (UTC-5, North America)
-]------------------------------------------------------[-

Background

The Economy was awakened by the blood sacrifices of despair as people threw themselves from buildings in Black Friday in 1929.  Powerful magic is in blood, and a new God was created.  The avatar priest of this God was a humble janitor who gained remarkable magical powers to create and control wealth.  He became a shepard of prosperity, trying to heal a broken nation in a time of dire despair, though there were powerful supernatural entities who fought him the whole way.  It wasn't until WWII that he began to see success, and just in time since he joined many of the world's greatest hero's though his efforts were largely in the shadows and known only to a few.

This prosperity carried on for decades, until his son took over in the seventies, but did a lacadaisacal job of his duties.  He was a poor hero as well, and in the 80's became a dark hero.  By the time the nineties had come around, he didn't care any more and actually went full out villain in the 2000's culminating with the crash of 2008.  He had many aliases, but his most recent was Cold Hard Cash.

The grandson, and only living heir of the original economy took over the mantle, but found that since his grandfather died at the end of the previous millenium he was not equipped to deal with the challenges that awaited him.  His father was more powerful and only his ability to conceal and detect exceeded his parent's abilities.  So he donned a suit of armor and began to fight his father's actions directly as The Economy.

            Gear: Suit and Staff (5)

  Kilroy's heavy suit is toughness five and made of pennies interwoven w    
  Kevlar. In a pinch, he can make one of paper, plastic and pennies of      
  toughness 4. The staff is conjurable from air and is bound copper pennies  
  which can range from a few inches to 20 feet (Arsenal 2).                  
-=--------------------------------------------------------------------------=-

           Magic: Bless (5)

  As a priest of the Economy, Kilroy can bless economic endeavors. To date,  
  he has mastered the ability to bless up to four targets at a time. Once    
  the spell is cast, the effect follows the target until it is released or  
  the effect of the spell is broken. A blessing allows economic activity to  
  prosper favoring probability within reason increasing the bounty of the    
  area.                                                                      

           Range: The initial spell must be cast within 1000 feet (and sight)
                  of the intended target.                                    
-=--------------------------------------------------------------------------=-

           Magic: Conceal (8)

  His second most powerful ability involves the concealing of money and      
  financial transactions. He is able to make money invisible as well as      
  trades. Note, if he surrounds himself with money, he can make that money  
  invisible but not himself. This magic is particularly useful in preventing
  his creations from being noticed and allows newly created dollar bills to  
  have 'actual' signatures etc. Even a magically enchanted currency would be
  subject to his magicks in this regard.                                    

           Limit: While it is 8 against physical perception, against magical
                  perception, a Mage of level 3 ability can detect its      
                  presence and Level 6 can determine that it is Kilroy behind
                  the concealing. Note, this does not stop physical concealing
                  of transactions via regular skill of course.                

           Limit: His mental ability to conceal his actions only consists of
                  his activities as the Economy. He has a functional Willpower
                  of 8 hiding thoughts involving financial transactions but  
                  only a Willpower of 3 involving psychic assualt etc.      
-=--------------------------------------------------------------------------=-

           Magic: Control (4)

  Kilroy can control up to 2000 pounds of currency as if by telekinesis. He  
  can also reroute virtual currency in route to any estination he chooses of
  any amount.                                                                

           Range: He can affect physical currency within 1000 feet. He must be
                  within 100 feet of virtual currency but the destination can
                  be anywhere possible within the connected network (internet,
                  building, etc).                                            
-=--------------------------------------------------------------------------=-

           Magic: Create (3)

  Kilroy can create currency of any kind out of thin air at a rate of what a
  highly skilled tradesman could make in a year per minute. He can vary the  
  types of currency such as wrapping bands of pennies, paper and plastic    
  together to make relatively primitive constructs or make a single Rai      
  stone or a pallate of silver dollars over someone's head and smash them    
  for Arsenal 5 damage.                                                      

           Limit: The practical limit in terms of MATTER created by this power
                  is within 1000 feet and up to 1000 pounds per minute.      
-=--------------------------------------------------------------------------=-

           Magic: Curse (5)

  A curse causes probability within reason to disfavor the bounty in the    
  area. People, places, nations, cities, states and groups as concepts can  
  be cursed. A corporation with many locations in many areas would be        
  infected virally, as one bespelled member traveled from one area held to  
  another until the blight covered all that they had. This ability is very  
  subtle, and usually takes time to take effect.                            

           Scale: Due to opposition from his father, a large or powerful    
                  economy is essentially impossible to affect in any        
                  meaningful way but a small nation or a state could is easily
                  within his parameters.                                      

           Range: The initial spell must be cast within 1000 feet (and sight)
                  of the intended target.                                    
-=--------------------------------------------------------------------------=-

           Magic: Destroy and Deface (5)

  He can destroy any kind of hard currency within 1000 feet up to toughness  
  6.                                                                        

           Limit: Currency tougher than this, up to toughness 10 can be      
                  altered to the point of no longer being currency. For      
                  example, an alien species that uses encoded diamonds as    
                  money would find the encoded portion of the money worthless
                  even if the diamond was not destroyed.                      

           Limit: Abstracted but 'real' currency stored in an electronic,    
                  magical or psionic medium (except in a living mind) may be
                  destroyed within 100 feet of the object in which it is    
                  stored. He may only destroy a single "account" or bundle at
                  a time at a rate of one per minute, which means that      
                  financially prudent or truly wealthy individuals are harder
                  to make "broke" with this power since they likely have their
                  money in multiple locations and multiple accounts, though it
                  can still HURT quite a lot.                                
-=--------------------------------------------------------------------------=-

           Magic: Detect (9)

  He knows location, use and ownership of any currency in any form he        
  desires but has no clairvoyant sense of who is saying what where. By and  
  large, in practice, this ability gives him total situational awareness in  
  a mile radius of any currency and its activity, and when concentrating any
  currency he's trying to follow or sense the wherabouts and use of anywhere
  on Earth or even much much much farther.                                  

           Limit: His passive awareness can only apply to someone who has    
                  currency applicable in the area on them. If they have no  
                  money in their pockets, then he can't detect their movement.

           Limit: Context. For his longer range detection, he must have some
                  context for what it is he is looking for. He could, for    
                  example look for 'the largest distubrances in the economy'
                  but that will give limited details. He could follow a coin
                  back to its minting but can fast forward or rewind but to  
                  'view' in real time he must be in real time. The more      
                  information he has, the more he can gather. But with little
                  to go on, it will take time to gather data.                
-=--------------------------------------------------------------------------=-

           Magic: Transform (5)

  Kilroy can transform one kind of currency into another without effort or  
  thought. He can vary the types of currency made instinctively and without  
  effort, thus for example wrapping bands of pennies, paper and plastic      
  together to make relatively primitive constructs or make a single Rai      
  stone or palate of gold bars.                                              

           Limit: He can do this at a rate of what a rate of what a highly  
                  skilled tradesman could make in a year per minute. For    
                  example, if a skilled machinist could earn $100,000 in a  
                  year, then Kilroy can produce 100 $1000 bills, a check or  
                  credit card with $100,000 on it, or a whole lot of pennies.

           Range: The practical limit in terms of MATTER created by this power
                  is within 1000 feet and up to 1000 pounds per minute.      
-=--------------------------------------------------------------------------=-

           Skill: Athletic Training (3)

  Due to heavy training in armor, with fights, his staff and a general      
  fitness regimine, Kilroy has Strength 3, Endurance 1 and Toughness 3      
  without any enhancement whatsoever.                                        
-=--------------------------------------------------------------------------=-

           Skill: Citizen of the World (6)

  Kilroy recieved an education at the best private schools the world had to  
  offer on five continents and numerous private tutors. Kilroy has a        
  knowledge of geography, luxury (fine wines, sailing, art, jewelry etc),    
  cultures, etiquette and diplomacy. He also has a natural talent for        
  languages depending on how large the economy is.                          
-=--------------------------------------------------------------------------=-

           Skill: Money (all) (9)

  This ability started as a family knack, combined with excellent training  
  of around 5 by the time he was 14. When his powers manifested, it changed  
  his view of the world forever, and he aquired an intuitive understanding  
  of economics, accounting and finance that left those untouched by it far  
  behind. Even without powers, without magic, his ability to see the flow    
  and history of human commerce has given him a total understanding of the  
  trading, storage, abstration and commoditization of human goods and        
  economies. Even in a totally alien situation, this skill would be at an 7,
  rapidly to rise again to a 9 with a few weeks accustomization. The        
  practical upshot is that he understands money well, and this knack allows  
  him to perform forensic accounting at an almost astonishing rate.          
-]------------------------------------<>-------------------------------

-]--------------------[Hero MUX]--------------[-
                                                                           
         Advantage: Contacts                                              
                                                                           
  Kilroy has access to three types of contacts. The first are various      
  corporations, governments and daylight entities that use the services of
  the enigmatic Sheer Accounting, known as one of the finest forensic      
  accounting services in the world, but primarily by proxy. Kilroy doesn't
  charge much for his services, but has racked up an impressive array of  
  favors which can be helpful to opening doors. The second is the Black Book
  of family contacts originally established by his Grandfather, and passed
  on to Cold Hard Cash and shared by Kilroy. Some of these are simple      
  corporate contacts, but some of them have grown dark and dire as arms    
  dealers and criminals of the darkest kind. Kilroy doesn't tap these unless
  he has little other choice, especially since the use of them will allow  
  his father to sense his presence and stop him if he can. The third set of
  contacts are old aquaintances of The Economy I, many of whom are retired
  or dead, but while the Economy is very obscure he is not unknown, even if
  his father and grandfather are far more indirect than Kilroy at getting  
  into the action.                                                        
-=--------------------------------------------------------------------------=-
                                                                           
         Advantage: Location                                              
                                                                           
  His power works better in places that are manifestations of trade and    
  wealth, improving by 1 in each category in a Bank, 2 in a unique location
  like Wall Street or the Federal Reserve and 3 in a magical loci of power
  associated with wealth. So too is his power weaker in areas with no      
  commerce at all. Note, this doesn't mean a 'poor' area means that his    
  powers are weaker. Rather, the amount of commerce in the scale of those  
  who use it. Thus, in cities, he tends to do well. Whereas, in a shack in
  the middle of the wilderness, he's going to be somewhat weaker. A good  
  rule of thumb is that all his powers will be one rating lower in towns and
  villages, two lower in wilderness areas, and three lower in areas        
  extremely far from sentient creatures such as the moon or the bottom of  
  the ocean.                                                              
-=--------------------------------------------------------------------------=-
                                                                           
         Advantage: Wealth                                                
                                                                           
  In theory, especially with time, Kilroy could become the richest man on  
  Earth any time he wanted. There are lots of complications and damages from
  that, not the least of which are his father who is considerably more    
  powerful than he. In practice, he has a few hundred million stashed in  
  numerous untracable accounts all around the world. Indeed, the key      
  advantage of his wealth isn't so much that he is richer than even the    
  richest 1000 people, so much that unlike them, his wealth, thanks to his
  magic, is invisile and utterly untracable by any but the most powerful of
  magi (who had better have pretty impressive accounting skills on top of  
  that.)                                                                  
-]------------------------------------<>------------------------------------[-
-]--------------------[Hero MUX]--------------[-
                                                                           
              Flaw: Balance                                                
                                                                           
  A healthy economy has enough lattitude for him to use his powers without
  too much consequence. However, extensive use, use for too much personal  
  gain, or working in an area that is economically blighted has problems. If
  he is merely controlling or transfering currency, then the balance is    
  kept. However, if he creates currency then the health of the economgy in
  the area will be blighted directly in proportion to the usage or abuse of
  the power.                                                              
-=--------------------------------------------------------------------------=-
                                                                           
              Flaw: Cold Hard Cash                                        
                                                                           
  His father has used many names, but is currently a villain by the name of
  Cold Hard Cash. He possesses the same abilities as his son, but at      
  different rates. He can control, bless, curse, destroy and create at level
  8 but can only detect and conceal at level 5. He believes in helping the
  world through economic turmoil and views his son as a threat despite their
  being a code of honor between them. At the moment, he has not brought his
  full wrath to bear on his son but if pressed too far would not hesitate to
  do so. See also: Crowded Field Flaw.                                    
-=--------------------------------------------------------------------------=-
                                                                           
              Flaw: Crowded Field                                          
                                                                           
  The Economy is a powerful God, powerful but dumb, sleeping most of the  
  time. Wielded on a macro scale and hidden, Cold Hard Cash and The Economy
  can and have made major changes, but they are not the only financial meta
  powers in existance; Gods, Angels, Demons and Fairies that have 'wealth'
  as their portfolio will sit up and take notice if Kilroy (or his father)
  does something that is truly disruptive to large amounts of things even if
  it is within their power to do so. Cold Hard Cash was not solely        
  responsible for the crash of '08, but he definitely made it much WORSE.  
-=--------------------------------------------------------------------------=-
                                                                           
              Flaw: Currency                                              
                                                                           
  To qualify as a currency, it must actually be used or have been used as a
  currency. That means that it must be an abstraction that exists out of  
  someone's head. Examples of things that qualify as currency would be money
  (cash, credit cards etc), cigarettes, poker chips, gold coins or the like.
  Favors, unless manifested by a physical object, do not count because they
  are only in someone's head. Land or valuables, such as jewelry or a car  
  etc, are not currency because they are a physical thing, rather than an  
  abstraction. A currency as defined by his power must be an abstracted    
  representation of something else that is transferable for most anything  
  else among those who trade it. Thus, while a deed to property is an      
  abstraction, it is a representation of ownership, not traded back and    
  forth as wealth. A simple rule of thumb is, "Could you buy a ham sandwich
  with it?"                                                                
-=--------------------------------------------------------------------------=-
                                                                           
              Flaw: Magic                                                  
                                                                           
  His power source, though 'divine' in origin, manifests just like any    
  regular magic, so anti magic zones, magic stealing villains, and other  
  things that work particularly effectively against magic work just as well
  as his own powers.                                                      
-=--------------------------------------------------------------------------=-
                                                                           
              Flaw: What You See Is                                        
                                                                           
  A coin that he makes is a coin, which means something made out of it has
  all the advantages and disadvantages that go with the metal, like armor  
  made out of pennies weighs a lot and is heavy and highly conductive of  
  electricity. A construct made out of dollar bills is only slightly tougher
  than normal paper.                                                      
-]------------------------------------<>------------------------------------[-


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