|
T H E E C O N O M Y | Kilroy is the third generation of
Economy (III) | priests whose magic involves
| currency. He fights crime on a large
Name: Kilroy Capital Conneticut | and small scale and does his best
| work unsung from the shadows.
Age: 21 |
Sex: Male |
Race: Mage |
Role: Hero |
City: New York City |
Type: Original Character |
Reg.: Unregistered |
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|
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Magic and Mysticism
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Wiki: http://heromux.com/Kilroy_Capital_Conneticut
Likes: [Classic] [Comedic] [Dark] [Gritty] [Heroic] [Romantic] [Social]
[Weird]
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Kilroy is Kilroy is the third generation of priests whose magic involves
currency. He fights crime on a large and small scale and does his
best work unsung from the shadows.
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Timezone: Eastern Standard Time (UTC-5, North America)
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Background
The Economy was awakened by the blood sacrifices of despair as people threw themselves from buildings in Black Friday in 1929. Powerful magic is in blood, and a new God was created. The avatar priest of this God was a humble janitor who gained remarkable magical powers to create and control wealth. He became a shepard of prosperity, trying to heal a broken nation in a time of dire despair, though there were powerful supernatural entities who fought him the whole way. It wasn't until WWII that he began to see success, and just in time since he joined many of the world's greatest hero's though his efforts were largely in the shadows and known only to a few.
This prosperity carried on for decades, until his son took over in the seventies, but did a lacadaisacal job of his duties. He was a poor hero as well, and in the 80's became a dark hero. By the time the nineties had come around, he didn't care any more and actually went full out villain in the 2000's culminating with the crash of 2008. He had many aliases, but his most recent was Cold Hard Cash.
The grandson, and only living heir of the original economy took over the mantle, but found that since his grandfather died at the end of the previous millenium he was not equipped to deal with the challenges that awaited him. His father was more powerful and only his ability to conceal and detect exceeded his parent's abilities. So he donned a suit of armor and began to fight his father's actions directly as The Economy.
Gear: Suit and Staff (5)
Kilroy's heavy suit is toughness five and made of pennies interwoven w
Kevlar. In a pinch, he can make one of paper, plastic and pennies of
toughness 4. The staff is conjurable from air and is bound copper pennies
which can range from a few inches to 20 feet (Arsenal 2).
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Magic: Bless (5)
As a priest of the Economy, Kilroy can bless economic endeavors. To date,
he has mastered the ability to bless up to four targets at a time. Once
the spell is cast, the effect follows the target until it is released or
the effect of the spell is broken. A blessing allows economic activity to
prosper favoring probability within reason increasing the bounty of the
area.
Range: The initial spell must be cast within 1000 feet (and sight)
of the intended target.
-=--------------------------------------------------------------------------=-
Magic: Conceal (8)
His second most powerful ability involves the concealing of money and
financial transactions. He is able to make money invisible as well as
trades. Note, if he surrounds himself with money, he can make that money
invisible but not himself. This magic is particularly useful in preventing
his creations from being noticed and allows newly created dollar bills to
have 'actual' signatures etc. Even a magically enchanted currency would be
subject to his magicks in this regard.
Limit: While it is 8 against physical perception, against magical
perception, a Mage of level 3 ability can detect its
presence and Level 6 can determine that it is Kilroy behind
the concealing. Note, this does not stop physical concealing
of transactions via regular skill of course.
Limit: His mental ability to conceal his actions only consists of
his activities as the Economy. He has a functional Willpower
of 8 hiding thoughts involving financial transactions but
only a Willpower of 3 involving psychic assualt etc.
-=--------------------------------------------------------------------------=-
Magic: Control (4)
Kilroy can control up to 2000 pounds of currency as if by telekinesis. He
can also reroute virtual currency in route to any estination he chooses of
any amount.
Range: He can affect physical currency within 1000 feet. He must be
within 100 feet of virtual currency but the destination can
be anywhere possible within the connected network (internet,
building, etc).
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Magic: Create (3)
Kilroy can create currency of any kind out of thin air at a rate of what a
highly skilled tradesman could make in a year per minute. He can vary the
types of currency such as wrapping bands of pennies, paper and plastic
together to make relatively primitive constructs or make a single Rai
stone or a pallate of silver dollars over someone's head and smash them
for Arsenal 5 damage.
Limit: The practical limit in terms of MATTER created by this power
is within 1000 feet and up to 1000 pounds per minute.
-=--------------------------------------------------------------------------=-
Magic: Curse (5)
A curse causes probability within reason to disfavor the bounty in the
area. People, places, nations, cities, states and groups as concepts can
be cursed. A corporation with many locations in many areas would be
infected virally, as one bespelled member traveled from one area held to
another until the blight covered all that they had. This ability is very
subtle, and usually takes time to take effect.
Scale: Due to opposition from his father, a large or powerful
economy is essentially impossible to affect in any
meaningful way but a small nation or a state could is easily
within his parameters.
Range: The initial spell must be cast within 1000 feet (and sight)
of the intended target.
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Magic: Destroy and Deface (5)
He can destroy any kind of hard currency within 1000 feet up to toughness
6.
Limit: Currency tougher than this, up to toughness 10 can be
altered to the point of no longer being currency. For
example, an alien species that uses encoded diamonds as
money would find the encoded portion of the money worthless
even if the diamond was not destroyed.
Limit: Abstracted but 'real' currency stored in an electronic,
magical or psionic medium (except in a living mind) may be
destroyed within 100 feet of the object in which it is
stored. He may only destroy a single "account" or bundle at
a time at a rate of one per minute, which means that
financially prudent or truly wealthy individuals are harder
to make "broke" with this power since they likely have their
money in multiple locations and multiple accounts, though it
can still HURT quite a lot.
-=--------------------------------------------------------------------------=-
Magic: Detect (9)
He knows location, use and ownership of any currency in any form he
desires but has no clairvoyant sense of who is saying what where. By and
large, in practice, this ability gives him total situational awareness in
a mile radius of any currency and its activity, and when concentrating any
currency he's trying to follow or sense the wherabouts and use of anywhere
on Earth or even much much much farther.
Limit: His passive awareness can only apply to someone who has
currency applicable in the area on them. If they have no
money in their pockets, then he can't detect their movement.
Limit: Context. For his longer range detection, he must have some
context for what it is he is looking for. He could, for
example look for 'the largest distubrances in the economy'
but that will give limited details. He could follow a coin
back to its minting but can fast forward or rewind but to
'view' in real time he must be in real time. The more
information he has, the more he can gather. But with little
to go on, it will take time to gather data.
-=--------------------------------------------------------------------------=-
Magic: Transform (5)
Kilroy can transform one kind of currency into another without effort or
thought. He can vary the types of currency made instinctively and without
effort, thus for example wrapping bands of pennies, paper and plastic
together to make relatively primitive constructs or make a single Rai
stone or palate of gold bars.
Limit: He can do this at a rate of what a rate of what a highly
skilled tradesman could make in a year per minute. For
example, if a skilled machinist could earn $100,000 in a
year, then Kilroy can produce 100 $1000 bills, a check or
credit card with $100,000 on it, or a whole lot of pennies.
Range: The practical limit in terms of MATTER created by this power
is within 1000 feet and up to 1000 pounds per minute.
-=--------------------------------------------------------------------------=-
Skill: Athletic Training (3)
Due to heavy training in armor, with fights, his staff and a general
fitness regimine, Kilroy has Strength 3, Endurance 1 and Toughness 3
without any enhancement whatsoever.
-=--------------------------------------------------------------------------=-
Skill: Citizen of the World (6)
Kilroy recieved an education at the best private schools the world had to
offer on five continents and numerous private tutors. Kilroy has a
knowledge of geography, luxury (fine wines, sailing, art, jewelry etc),
cultures, etiquette and diplomacy. He also has a natural talent for
languages depending on how large the economy is.
-=--------------------------------------------------------------------------=-
Skill: Money (all) (9)
This ability started as a family knack, combined with excellent training
of around 5 by the time he was 14. When his powers manifested, it changed
his view of the world forever, and he aquired an intuitive understanding
of economics, accounting and finance that left those untouched by it far
behind. Even without powers, without magic, his ability to see the flow
and history of human commerce has given him a total understanding of the
trading, storage, abstration and commoditization of human goods and
economies. Even in a totally alien situation, this skill would be at an 7,
rapidly to rise again to a 9 with a few weeks accustomization. The
practical upshot is that he understands money well, and this knack allows
him to perform forensic accounting at an almost astonishing rate.
-]------------------------------------<>-------------------------------
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Advantage: Contacts
Kilroy has access to three types of contacts. The first are various
corporations, governments and daylight entities that use the services of
the enigmatic Sheer Accounting, known as one of the finest forensic
accounting services in the world, but primarily by proxy. Kilroy doesn't
charge much for his services, but has racked up an impressive array of
favors which can be helpful to opening doors. The second is the Black Book
of family contacts originally established by his Grandfather, and passed
on to Cold Hard Cash and shared by Kilroy. Some of these are simple
corporate contacts, but some of them have grown dark and dire as arms
dealers and criminals of the darkest kind. Kilroy doesn't tap these unless
he has little other choice, especially since the use of them will allow
his father to sense his presence and stop him if he can. The third set of
contacts are old aquaintances of The Economy I, many of whom are retired
or dead, but while the Economy is very obscure he is not unknown, even if
his father and grandfather are far more indirect than Kilroy at getting
into the action.
-=--------------------------------------------------------------------------=-
Advantage: Location
His power works better in places that are manifestations of trade and
wealth, improving by 1 in each category in a Bank, 2 in a unique location
like Wall Street or the Federal Reserve and 3 in a magical loci of power
associated with wealth. So too is his power weaker in areas with no
commerce at all. Note, this doesn't mean a 'poor' area means that his
powers are weaker. Rather, the amount of commerce in the scale of those
who use it. Thus, in cities, he tends to do well. Whereas, in a shack in
the middle of the wilderness, he's going to be somewhat weaker. A good
rule of thumb is that all his powers will be one rating lower in towns and
villages, two lower in wilderness areas, and three lower in areas
extremely far from sentient creatures such as the moon or the bottom of
the ocean.
-=--------------------------------------------------------------------------=-
Advantage: Wealth
In theory, especially with time, Kilroy could become the richest man on
Earth any time he wanted. There are lots of complications and damages from
that, not the least of which are his father who is considerably more
powerful than he. In practice, he has a few hundred million stashed in
numerous untracable accounts all around the world. Indeed, the key
advantage of his wealth isn't so much that he is richer than even the
richest 1000 people, so much that unlike them, his wealth, thanks to his
magic, is invisile and utterly untracable by any but the most powerful of
magi (who had better have pretty impressive accounting skills on top of
that.)
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Flaw: Balance
A healthy economy has enough lattitude for him to use his powers without
too much consequence. However, extensive use, use for too much personal
gain, or working in an area that is economically blighted has problems. If
he is merely controlling or transfering currency, then the balance is
kept. However, if he creates currency then the health of the economgy in
the area will be blighted directly in proportion to the usage or abuse of
the power.
-=--------------------------------------------------------------------------=-
Flaw: Cold Hard Cash
His father has used many names, but is currently a villain by the name of
Cold Hard Cash. He possesses the same abilities as his son, but at
different rates. He can control, bless, curse, destroy and create at level
8 but can only detect and conceal at level 5. He believes in helping the
world through economic turmoil and views his son as a threat despite their
being a code of honor between them. At the moment, he has not brought his
full wrath to bear on his son but if pressed too far would not hesitate to
do so. See also: Crowded Field Flaw.
-=--------------------------------------------------------------------------=-
Flaw: Crowded Field
The Economy is a powerful God, powerful but dumb, sleeping most of the
time. Wielded on a macro scale and hidden, Cold Hard Cash and The Economy
can and have made major changes, but they are not the only financial meta
powers in existance; Gods, Angels, Demons and Fairies that have 'wealth'
as their portfolio will sit up and take notice if Kilroy (or his father)
does something that is truly disruptive to large amounts of things even if
it is within their power to do so. Cold Hard Cash was not solely
responsible for the crash of '08, but he definitely made it much WORSE.
-=--------------------------------------------------------------------------=-
Flaw: Currency
To qualify as a currency, it must actually be used or have been used as a
currency. That means that it must be an abstraction that exists out of
someone's head. Examples of things that qualify as currency would be money
(cash, credit cards etc), cigarettes, poker chips, gold coins or the like.
Favors, unless manifested by a physical object, do not count because they
are only in someone's head. Land or valuables, such as jewelry or a car
etc, are not currency because they are a physical thing, rather than an
abstraction. A currency as defined by his power must be an abstracted
representation of something else that is transferable for most anything
else among those who trade it. Thus, while a deed to property is an
abstraction, it is a representation of ownership, not traded back and
forth as wealth. A simple rule of thumb is, "Could you buy a ham sandwich
with it?"
-=--------------------------------------------------------------------------=-
Flaw: Magic
His power source, though 'divine' in origin, manifests just like any
regular magic, so anti magic zones, magic stealing villains, and other
things that work particularly effectively against magic work just as well
as his own powers.
-=--------------------------------------------------------------------------=-
Flaw: What You See Is
A coin that he makes is a coin, which means something made out of it has
all the advantages and disadvantages that go with the metal, like armor
made out of pennies weighs a lot and is heavy and highly conductive of
electricity. A construct made out of dollar bills is only slightly tougher
than normal paper.
-]------------------------------------<>------------------------------------[-
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