A giant battle took place. Marla and Hanst began to try and round up several of the thugs that had been dropped off by the car. Hanst attempted to use a suffocating foam on one of them, but he quickly recovered. Marla used her superior martial skill to take out two.
Meanwhile, Mirv jumped on to the car as it passed by. The driver swerved around to try and shake him off, but then had to confront two well placed shots from the Professor, causing the car to roll around, throwing Mirv clear and messing up the driver severely.
Gehn traded fire with the thugs, locking them down in cross fire whilst Marla and Hanst attempted to cause them more problems. The Professor rounded up the driver and took up to the Architect's shack at the point of a gun, where he called in back up from the General. The driver did not initially answer many of the Professor's questions.
Mirv ran north to help Hanst and Marla, and ran into the two South American dressed like hollywood indians, bent on disrupting the leyline. They tried to attack him, but in the process, he grabbed one immediately and put him in a choke hold, knocking him unconcious. Mirv was just about to turn on the other one when the police showed up. He made a break for it, and Mirv followed.
Nobody got away.
After carefully questioning everyone, it looked like the thugs were Nazi agents sent to capture the South Americans. The nazi agents wouldn't say much more than that, so the Professor cleverly created a plan to follow them to where they worked. At least it seemed so at the time, until a follow up call to the FBI agents following the two germans revealed that they were taxing down the runway on a plane to south America. They got away!
The south american natives explained that their medicine man had sent them. If the Hexagon was completed, it would grant great power to their corrupt and tyranical king. After some discussion, it was decided that the group would travel down to Chile to stop them, and to find the Architect of the Hexagon.
Tuesday, June 23, 2009
Tuesday, June 9, 2009
In the Shadow of Gods - Session 1
Dramatis Personae:
Mirv (Tom) - A brawler mechanic who spent some time in the Army. He is a giant of a man who now works two jobs; one in the Elk Lodge as a bouncer, and the other as a bouncer at a bar at night.
Gehn Tillmass (Shawn) - A profound sniper who served with Mirv in the army. A man of solid character and few words.
Hanst Finklestein (Russel) - Pharmacist extraoirdinare.
"Doc" (Ken) - A master scholar on the subject of the occult arts.
The Action:
A general approaches Doc and Hanst in the Elk Lodge about an earth quake that has recently appeared in Washington D.C. where they are building the Hexagon. At the same time, the same general approaches Gehn Tillmas to deal with some saboturs who have been hampering the construction. Gehn recommends that Mirv can help with the job.
The four meet on a train to go down to Washington and arrive at the scene. After investigating the architects trailer, Doc postulates that the entire thing might have something to do with ley lines. Hanst runs an analysis of the chemicals on the scene and determines that a very primitive explosive was used. There are also bare foot prints all about the place as if someone had snuck up from the river.
An investigation at the library of congress turned up no significant details except that it was the architect himself who recommended the design. But the architects own notes signified that the natural ley line design might be five points instead. Was he deliberately sabotaging his own work?
An investigation of the Architects house showed that he had obviously left in a hurry, though someone was still taking out the trash. His mail showed a consirable amount of correspondence somewhere in Chile, at a 'site of significance.' However, the group was not able to determine where that site was.
Just in case, the group decided to camp out over night in shifts at the construction site at the Hexagon. This turned out to have been a good idea, because in the middle of the night, a car driving some potential neer do wells snuck up on the north side, while another group of potential saboturs snuck in by emerging from the river. The heroes spotted them and we left them about to clobber the bad guys!
Mirv (Tom) - A brawler mechanic who spent some time in the Army. He is a giant of a man who now works two jobs; one in the Elk Lodge as a bouncer, and the other as a bouncer at a bar at night.
Gehn Tillmass (Shawn) - A profound sniper who served with Mirv in the army. A man of solid character and few words.
Hanst Finklestein (Russel) - Pharmacist extraoirdinare.
"Doc" (Ken) - A master scholar on the subject of the occult arts.
The Action:
A general approaches Doc and Hanst in the Elk Lodge about an earth quake that has recently appeared in Washington D.C. where they are building the Hexagon. At the same time, the same general approaches Gehn Tillmas to deal with some saboturs who have been hampering the construction. Gehn recommends that Mirv can help with the job.
The four meet on a train to go down to Washington and arrive at the scene. After investigating the architects trailer, Doc postulates that the entire thing might have something to do with ley lines. Hanst runs an analysis of the chemicals on the scene and determines that a very primitive explosive was used. There are also bare foot prints all about the place as if someone had snuck up from the river.
An investigation at the library of congress turned up no significant details except that it was the architect himself who recommended the design. But the architects own notes signified that the natural ley line design might be five points instead. Was he deliberately sabotaging his own work?
An investigation of the Architects house showed that he had obviously left in a hurry, though someone was still taking out the trash. His mail showed a consirable amount of correspondence somewhere in Chile, at a 'site of significance.' However, the group was not able to determine where that site was.
Just in case, the group decided to camp out over night in shifts at the construction site at the Hexagon. This turned out to have been a good idea, because in the middle of the night, a car driving some potential neer do wells snuck up on the north side, while another group of potential saboturs snuck in by emerging from the river. The heroes spotted them and we left them about to clobber the bad guys!
Thursday, May 21, 2009
Mutants and Master Minds Game - Live RPG - Mirv
March 1, 1931
Mirv looked around the room at the bar once his shift was done. Some people thought it was kind of creepy drinking at the same bar you worked at, but no one was going to say anything. At seven feet and four hundred pounds, he was built like a bouncer. And Fallen Gods was the kind of place where people wouldn't ask him if he'd ever been a Super.
No. He hadn't been. Never had any powers. Things had been easier when there had been Supers, then he could just blend into the crowd. What did being a freak matter when there were people who could fly or lift cars? Now? Now he was back to being a freak again.
Everyone in the bar had been a super at one time or another. Some were reformed criminals, others still were criminals, others still were heroes, but they usually got the crap kicked out of them. Why anyone would want to put on a costume and fight bad guys was something Mirv didn't entirely get. He could respect it, but he didn't get it.
Plenty of bad guys anywhere you looked anyway. Didn't need to find trouble. Trouble found you. He'd had to mangle a few guys for touching the ladies who worked at the bar. People didn't do that any more. This place was like family. At least all the family Mirv really had anyway.
He'd worked for a lot of guys over the years as muscle. Before the world turned upside down with the super's he'd had a reputation as a man in a tight spot. He'd gotten to know a few people here and there. He still did, but didn't hear from most of them. Life was what it was.
Still, something in his gut told him trouble was coming. He didn't go looking for trouble, but sometimes he could feel it looking over his shoulder as if it wanted to pick a fight. Mirv didn't look for the fights, be he made sure he'd win em.
Mirv looked around the room at the bar once his shift was done. Some people thought it was kind of creepy drinking at the same bar you worked at, but no one was going to say anything. At seven feet and four hundred pounds, he was built like a bouncer. And Fallen Gods was the kind of place where people wouldn't ask him if he'd ever been a Super.
No. He hadn't been. Never had any powers. Things had been easier when there had been Supers, then he could just blend into the crowd. What did being a freak matter when there were people who could fly or lift cars? Now? Now he was back to being a freak again.
Everyone in the bar had been a super at one time or another. Some were reformed criminals, others still were criminals, others still were heroes, but they usually got the crap kicked out of them. Why anyone would want to put on a costume and fight bad guys was something Mirv didn't entirely get. He could respect it, but he didn't get it.
Plenty of bad guys anywhere you looked anyway. Didn't need to find trouble. Trouble found you. He'd had to mangle a few guys for touching the ladies who worked at the bar. People didn't do that any more. This place was like family. At least all the family Mirv really had anyway.
He'd worked for a lot of guys over the years as muscle. Before the world turned upside down with the super's he'd had a reputation as a man in a tight spot. He'd gotten to know a few people here and there. He still did, but didn't hear from most of them. Life was what it was.
Still, something in his gut told him trouble was coming. He didn't go looking for trouble, but sometimes he could feel it looking over his shoulder as if it wanted to pick a fight. Mirv didn't look for the fights, be he made sure he'd win em.
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